fer-_o

CL
363 matches tracked 75 matches in 30 days
ELO ▼ 26
2,144
30-day peak: 2,411
Rank SA ▼ 2,062 places
#3,963
CL #60 in CL
30 days · prev. #1,901 · best #1,901
Last updated:

How does fer-_o play?

Rating 1.07 K/R 0.77 ADR 81.9 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 363 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 3.4
Knife kills 11 in 363 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 81%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 55x 4K, 4 aces in 283 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +6.9, ELO +296
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
75 matches · 55% win rate
Between 12:00 and 18:00 +25 ELO, win rate 48%
On Saturdays −83 ELO, win rate 39%

fer-_o loses the most ELO on Dust 2: −63 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
53% better than 59%
0.77 better than 67%
81.8 better than 59%
1.07 better than 66%
55% of 690 duels better than 73%
39% of 87 situations better than 52%
Dust 275
55% better than 61%
0.76 better than 62%
82.6 better than 63%
1.09 better than 71%
52% of 361 duels better than 56%
44% of 45 situations better than 66%
Anubis37
59% better than 71%
0.74 right on the average
79.0 better than 45%
1.06 better than 62%
49% of 136 duels better than 37%
40% of 20 situations better than 58%
Ancient32
50% better than 41%
0.77 better than 64%
80.4 better than 46%
1.02 better than 47%
59% of 164 duels better than 86%
38% of 21 situations right on the average
Cache27
48% -
0.77 -
82.3 -
1.04-
52% of 141 duels -
83% of 6 situations -
Nuke20
55% better than 48%
0.82 better than 73%
83.9 better than 60%
1.11 better than 67%
54% of 78 duels better than 59%
44% of 9 situations better than 67%
Inferno18
56% better than 59%
0.79 better than 71%
80.8 better than 46%
1.13 better than 74%
60% of 67 duels better than 85%
33% of 12 situations better than 46%
Vertigo8
38% -
0.92 -
91.7 -
1.24-
62% of 34 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fer-_o plays

Across 363 matches fer-_o averages K/R 0.77, ADR 81.9 and a rating of 1.07. Biggest strength: 3K rounds at 4.9%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 173 of 363 matches the rating was 1.10 or higher (48%), in 115 it was below 0.90. In 283 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. fer-_o loses the most ELO on Dust 2 (−63 ELO, win rate 55%). Things go best on Anubis (+24 ELO, win rate 59%). Improved over the last three months: K/R +0.10, Rating +0.15, ADR +6.9, ELO +296. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 75 matches, win rate 56%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.