fembot

Faroe Islands
On FACEIT since 2024 197 matches tracked 46 matches in 30 days
ELO ▲ 104
3,007
30-day peak: 3,007
Rank EU ▲ 94 places
#8,069
Faroe Islands #20 in Faroe Islands
30 days · prev. #8,163 · best #8,069
Last updated:

How does fembot play?

Rating 1.33 (from 147 matches) K/R 0.91 ADR 97.6 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 147 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.5%).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 54x 4K, 13 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, ADR +11.2, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Best month: September 2026 with 1.00. Last 3 months: 0.94 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
54 matches · 61% win rate
On Mondays +157 ELO, win rate 52%

fembot loses the most ELO on Ancient: −33 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Longest win streak: 16 wins in a row · Cache
  3. Highest rating in a match: 2.68 · Vertigo

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
61% better than 70%
0.91 better than 95%
99.8 better than 98%
1.30 better than 96%
58% of 253 duels better than 79%
35% of 20 situations better than 40%
Anubis44
57% better than 57%
0.87 better than 91%
94.4 better than 95%
1.34 better than 98%
56% of 168 duels better than 70%
29% of 7 situations better than 26%
Inferno19
58% better than 36%
0.89 better than 81%
96.4 better than 84%
1.26-
56% of 54 duels better than 47%
50% of 8 situations better than 76%
Nuke18
67% better than 77%
0.84 better than 79%
90.7 better than 83%
1.13-
68% of 80 duels better than 97%
11% of 9 situations better than 4%
Vertigo17
82% -
1.13 -
113.4 -
1.70-
70% of 101 duels -
62% of 13 situations -
Cache15
47% better than 16%
0.91 better than 91%
95.6 better than 87%
1.30-
65% of 104 duels better than 93%
50% of 2 situations better than 75%
Dust 213
62% -
0.85 -
92.9 -
1.25-
58% of 59 duels -
50% of 2 situations -
Mirage13
69% -
0.93 -
96.8 -
1.28-
46% of 61 duels -
58% of 12 situations -
Overpass3
33% -
0.95 -
105.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fembot plays

Across 197 matches fembot averages K/R 0.91 and ADR 97.6; the rating across the 147 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 50% headshots. The strongest map is Vertigo with a 82% win rate in 17 matches. In 98 of 147 matches the rating was 1.10 or higher (67%), in 20 it was below 0.90. In 145 matches with detailed stats: 54 4Ks and 13 aces. Best month by rating: September 2026 at 1.43. fembot loses the most ELO on Ancient (−33 ELO, win rate 61%). Things go best on Anubis (+122 ELO, win rate 57%). From match no. 5 of the day on, things go best: 69% win rate, −41 ELO. Improved over the last three months: K/R +0.12, ADR +11.2, Win rate +4 pp. Got weaker: Headshots −5 pp. Last 30 days: 46 matches, win rate 61%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.