felzeR

Brazil
65 matches tracked 14 matches in 30 days
Last updated:

How does felzeR play?

Rating 1.11 (from 41 matches) K/R 0.82 ADR 86.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 32% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 10%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

felzeR wins 61 of 100 opening duels. 11 percentage points above the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive

felzeR wins 17 of 100 1v1s. 21 percentage points below the level 8 average (38%).

Clutch 1v1 won 17%−21 pp better than 1%
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.25 kills per death. 0.25 above the level 8 average (1.00).

Headshot rate 46%−1 pp better than 43%
AWP share of kills 9%−1 pp better than 52%
K/D 1.25+0.25 better than 98%
Pistol kills per match 3.0
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 8 average (2.2).

2K rounds 12.8%−0.3 pp better than 39%
3K rounds 4.3%+0.4 pp better than 67%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 8x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

felzeR dies in 66 of 100 rounds. 6 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.0−0.3 better than 47%
Enemies flashed per round 0.48+0.20 better than 91%
Deaths per round 66%−6 pp better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
K/R −0.11, ADR −13.9

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.78 (at the start 0.89). 0.06 above the level 8 average (0.72).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 56%
0.82 better than 86%
87.1 better than 82%
1.06-
68% of 40 duels better than 99%
40% of 5 situations better than 59%
Dust 217
59% better than 80%
0.78 better than 75%
84.3 better than 73%
1.04-
49% of 39 duels better than 42%
0% of 5 situations better than 1%
Anubis7
43% -
0.83 -
86.4 -
1.16-
54% of 13 duels -
0% of 1 situations -
Inferno7
43% -
0.70 -
72.6 -
1.17-
69% of 16 duels -
33% of 3 situations -
Ancient6
67% -
0.98 -
100.8 -
1.15-
70% of 10 duels -
0% of 1 situations -
Nuke3
0% -
0.82 -
86.1 -
1.19-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How felzeR plays

Across 65 matches felzeR averages K/R 0.82 and ADR 86.7; the rating across the 41 rated matches is 1.11. Biggest strength: Opening duels won at 61%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 8 players. Averages 17.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 24 of 41 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. Things go best on Mirage (+20 ELO, win rate 52%). Got weaker: K/R −0.11, ADR −13.9. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 14 matches, win rate 43%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.