felssl

Russia
On FACEIT since 2024 120 matches tracked
Last updated:

How does felssl play?

Rating 1.12 (from 93 matches) K/R 0.77 ADR 84.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 93 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsEntryClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.98).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.11+0.13 · Ø 0.98 better than 92%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (12.9%).

2K rounds 15.9%+3.0 pp · Ø 12.9% better than 97%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 96%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 15x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.12, Rating +0.18, ADR +15.9
= Stayed the same
Headshots at 39%, ELO at 1,341
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.73). Well above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
29 matches · 38% win rate
On Mirage −36 ELO
43 matches · 53% win rate
Between 12:00 and 18:00 −14 ELO, win rate 46%

felssl loses the most ELO in match 2 of the day: −47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.66 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 62%
0.80 better than 86%
86.9 better than 87%
1.15 better than 92%
60% of 137 duels better than 94%
38% of 21 situations right on the average
Dust 237
51% better than 53%
0.75 better than 68%
81.0 better than 60%
1.06 better than 74%
50% of 155 duels right on the average
63% of 16 situations better than 97%
Anubis15
67% better than 92%
0.78 better than 80%
86.5 better than 86%
1.14-
46% of 48 duels better than 27%
60% of 5 situations better than 93%
Ancient11
64% -
0.75 -
85.5 -
1.28-
71% of 34 duels -
67% of 3 situations -
Nuke10
50% -
0.84 -
91.5 -
1.20-
67% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How felssl plays

Across 120 matches felssl averages K/R 0.77 and ADR 84.8; the rating across the 93 rated matches is 1.12. Biggest strength: 3K rounds at 5.5%, better than 96% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 44 of 93 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 43 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. felssl loses the most ELO in match 2 of the day (−47 ELO, win rate 38%). Things go best on Dust 2 (+52 ELO, win rate 51%). Match no. 1 of the day goes best: 61% win rate, +36 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +15.9. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 39%, ELO at 1,341. Last 30 days: 7 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.