felpezy

Albania
166 matches tracked
ELO
2,698
Peak across recorded matches: 2,766
Rank SA ▼ 31 places
#549
Albania #3 in Albania
30 days · prev. #518 · best #515
Last updated:

How does felpezy play?

Rating 1.04 (from 113 matches) K/R 0.76 ADR 78.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.6 from the last 126
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 6x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, ELO +200
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −4.5, Win rate −4 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
29 matches · 48% win rate
In match 1 of the day +10 ELO
34 matches · 50% win rate
Between 18:00 and 24:00 −74 ELO, win rate 40%
On Thursdays −69 ELO, win rate 43%

felpezy loses the most ELO on Dust 2: −121 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 44%
0.75 right on the average
78.4 better than 35%
1.04 better than 48%
50% of 182 duels better than 39%
36% of 25 situations better than 41%
Dust 229
48% better than 34%
0.72 better than 36%
77.3 better than 28%
1.00 better than 33%
58% of 113 duels better than 81%
21% of 19 situations better than 11%
Ancient18
72% better than 96%
0.80 better than 70%
82.6 better than 48%
1.13 better than 75%
64% of 67 duels better than 96%
9% of 11 situations better than 3%
Anubis13
92% -
0.78 -
78.5 -
1.10-
53% of 58 duels -
67% of 9 situations -
Cache8
38% -
0.71 -
75.8 -
0.92-
48% of 31 duels -
33% of 3 situations -
Nuke7
57% -
0.82 -
82.9 -
1.12-
76% of 29 duels -
43% of 7 situations -
Inferno3
0% -
0.55 -
73.5 -
0.67-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How felpezy plays

Across 166 matches felpezy averages K/R 0.76 and ADR 78.6; the rating across the 113 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Anubis with a 92% win rate in 13 matches. In 50 of 113 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. felpezy loses the most ELO on Dust 2 (−121 ELO, win rate 48%). Things go best in match 3 of the day (+67 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +67 ELO. Improved over the last three months: Headshots +7 pp, ELO +200. Got weaker: K/R −0.10, ADR −4.5, Win rate −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.