fefe00

South Korea
124 matches tracked 21 matches in 30 days
ELO ▲ 7
1,894
30-day peak: 1,894
Rank SEA ▼ 1,176 places
#8,290
30 days · prev. #7,114 · best #7,050
Last updated:

How does fefe00 play?

Rating 1.01 K/R 0.75 ADR 83.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 99%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 16x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +173
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.17, ADR −8.0, Headshots −9 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.73 (at the start 0.84). Right on the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +79 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 19%
0.74 better than 57%
82.5 better than 66%
0.99 better than 43%
52% of 155 duels better than 61%
35% of 17 situations better than 42%
Dust 226
46% better than 34%
0.73 better than 55%
83.2 better than 69%
1.01 right on the average
48% of 97 duels better than 37%
69% of 16 situations better than 98%
Ancient23
57% better than 70%
0.77 better than 69%
87.9 better than 85%
1.05 better than 65%
48% of 133 duels better than 33%
67% of 9 situations better than 96%
Inferno10
70% -
0.78 -
85.5 -
1.08-
52% of 31 duels -
56% of 9 situations -
Anubis8
50% -
0.74 -
81.2 -
1.00-
49% of 37 duels -
0% of 2 situations -
Cache8
50% -
0.70 -
76.3 -
0.95-
48% of 27 duels -
33% of 6 situations -
Nuke8
50% -
0.79 -
86.9 -
0.97-
48% of 40 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fefe00 plays

Across 124 matches fefe00 averages K/R 0.75, ADR 83.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 9 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 51 of 124 matches the rating was 1.10 or higher (41%), in 52 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best on Mirage (+77 ELO, win rate 41%). Match no. 3 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: ELO +173. Got weaker: K/R −0.11, Rating −0.17, ADR −8.0, Headshots −9 pp, Win rate −14 pp. Last 30 days: 21 matches, win rate 43%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.