feelmytouch

Russia
On FACEIT since 2019 169 matches tracked 69 matches in 30 days
ELO ▲ 232
2,389
30-day peak: 2,389
Rank EU
#75,865
Russia #21,546 in Russia
Last updated:

How does feelmytouch play?

Rating 1.14 K/R 0.81 ADR 84.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 169 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 2 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 36x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether feelmytouch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: June 2026 with 0.89.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
55 matches · 47% win rate
In match 3 of the day −55 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −25 ELO, win rate 49%
On Sundays +30 ELO, win rate 36%

feelmytouch loses the most ELO on Mirage: −113 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 30%
0.83 better than 83%
86.2 better than 74%
1.17 better than 85%
55% of 291 duels better than 71%
38% of 40 situations right on the average
Dust 242
43% better than 20%
0.76 better than 57%
82.9 better than 57%
1.07 better than 60%
56% of 231 duels better than 75%
48% of 21 situations better than 77%
Anubis35
63% better than 82%
0.80 better than 73%
83.5 better than 60%
1.14 better than 78%
52% of 202 duels right on the average
47% of 19 situations better than 69%
Ancient21
57% better than 68%
0.84 better than 86%
86.2 better than 71%
1.20 better than 88%
62% of 102 duels better than 92%
33% of 12 situations better than 38%
Nuke8
88% -
0.88 -
91.4 -
1.26-
52% of 50 duels -
83% of 6 situations -
Cache7
86% -
0.77 -
75.7 -
1.07-
51% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feelmytouch plays

Across 169 matches feelmytouch averages K/R 0.81, ADR 84.7 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 79 of 169 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 153 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: June 2026 at 1.30. feelmytouch loses the most ELO on Mirage (−113 ELO, win rate 47%). Things go best on Anubis (+30 ELO, win rate 63%). From match no. 5 of the day on, things go best: 65% win rate, −5 ELO. Last 30 days: 69 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.