feeLonely

Japan
On FACEIT since 2021 51 matches tracked 51 matches in 30 days
ELO ▼ 27
2,158
30-day peak: 2,233
Rank EU
#153,157
Japan #4,306 in Japan
Last updated:

How does feeLonely play?

Rating 0.93 K/R 0.67 ADR 75.8 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 6x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.72 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 18%
0.73 right on the average
80.9 better than 53%
0.98 better than 35%
43% of 84 duels better than 11%
35% of 20 situations better than 41%
Dust 214
50% -
0.61 -
67.7 -
0.88-
48% of 81 duels -
40% of 10 situations -
Ancient7
29% -
0.64 -
73.9 -
0.84-
42% of 38 duels -
67% of 6 situations -
Anubis7
43% -
0.73 -
82.3 -
1.00-
57% of 30 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feeLonely plays

Across 51 matches feeLonely averages K/R 0.67, ADR 75.8 and a rating of 0.93. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 15 of 51 matches the rating was 1.10 or higher (29%), in 22 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 51 matches, win rate 45%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.