fedrunk

Argentina
On FACEIT since 2025 178 matches tracked 17 matches in 30 days
ELO
2,083
Peak across the last 178 matches: 2,233
Rank SA ▼ 993 places
#5,029
Argentina #1,078 in Argentina
30 days · prev. #4,036 · best #4,036
Last updated:

How does fedrunk play?

Rating 1.03 K/R 0.74 ADR 79.5 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.8
Knife kills 9 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 22x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.9, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −22 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −136 ELO
71 matches · 44% win rate
On Dust 2 −90 ELO
51 matches · 49% win rate
On Thursdays −47 ELO, win rate 41%

fedrunk loses the most ELO in match 1 of the day: −136 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 8 wins in a row · Faceitaimdeagle
  3. Highest rating in a match: 2.57 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
49% better than 40%
0.72 better than 42%
78.9 better than 43%
1.00 better than 42%
58% of 248 duels better than 87%
26% of 43 situations better than 19%
Dust 251
49% better than 40%
0.77 better than 65%
83.8 better than 64%
1.09 better than 69%
49% of 211 duels better than 37%
40% of 20 situations better than 58%
Cache15
40% -
0.66 -
70.2 -
0.91-
57% of 42 duels -
30% of 10 situations -
Nuke12
50% -
0.84 -
87.3 -
1.15-
47% of 55 duels -
57% of 7 situations -
Anubis11
55% -
0.75 -
79.2 -
1.06-
46% of 37 duels -
29% of 7 situations -
Inferno10
60% -
0.75 -
76.7 -
1.05-
48% of 44 duels -
33% of 6 situations -
Ancient4
50% -
0.66 -
68.1 -
0.94-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fedrunk plays

Across 178 matches fedrunk averages K/R 0.74, ADR 79.5 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 71 of 178 matches the rating was 1.10 or higher (40%), in 71 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. fedrunk loses the most ELO in match 1 of the day (−136 ELO, win rate 44%). Things go best in match 2 of the day (−112 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −112 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.9, Headshots +8 pp. Got weaker: Win rate −22 pp. Last 30 days: 17 matches, win rate 35%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.