fearswss

CN
80 matches tracked 38 matches in 30 days
Last updated:

How does fearswss play?

Rating 0.99 (from 38 matches) K/R 0.72 ADR 76.4 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 6
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

fearswss wins 52 of 100 opening duels. 2 percentage points above the level 6 average (50%).

Rounds with first kill 11%+1 pp better than 67%
Opening duels won 52%+2 pp better than 72%

Clutch

Average
Last one alive

fearswss wins 32 of 100 1v1s. 6 percentage points below the level 6 average (38%).

Clutch 1v1 won 32%−6 pp better than 22%
Clutch 1v2 won 22%0 pp on par
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by fearswss are headshots. 12 percentage points above the level 6 average (45%).

Headshot rate 57%+12 pp better than 96%
AWP share of kills 8%−3 pp better than 45%
K/D 0.990.00 on par
Pistol kills per match 2.7
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. 0.2 above the level 6 average (2.2).

2K rounds 12.8%−0.1 pp better than 46%
3K rounds 3.6%−0.3 pp better than 41%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 7x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.4 utility damage per round from HEs and mollies. 1.6 below the level 6 average (4.0).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 2.4−1.6 better than 15%
Enemies flashed per round 0.21−0.05 better than 38%
Deaths per round 73%0 pp on par

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.3, Headshots at 56%
▼ Got worse
K/R −0.04, Win rate −7 pp, ELO −144

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.74). 0.02 below the level 6 average (0.72).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
32 matches · 56% win rate

fearswss loses the most ELO on Mirage: −11 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 72%
0.70 better than 40%
76.0 better than 33%
1.03-
62% of 71 duels better than 97%
9% of 11 situations better than 3%
Dust 215
40% better than 16%
0.75 better than 70%
76.5 better than 36%
1.02-
38% of 21 duels better than 4%
50% of 4 situations better than 84%
Anubis13
38% -
0.71 -
74.5 -
0.84-
41% of 22 duels -
33% of 3 situations -
Ancient12
58% -
0.74 -
80.4 -
1.01-
51% of 47 duels -
33% of 6 situations -
Inferno5
20% -
0.73 -
71.7 -
0.83-
50% of 10 duels -
100% of 1 situations -
Nuke3
67% -
0.82 -
83.0 -
1.17-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fearswss plays

Across 80 matches fearswss averages K/R 0.72 and ADR 76.4; the rating across the 38 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Most room to improve: Utility damage per round at 2.4, better than only 15% of level 6 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 14 of 38 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 1 ace. fearswss loses the most ELO on Mirage (−11 ELO, win rate 56%). Things go best in match 1 of the day (−17 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −17 ELO. Got weaker: K/R −0.04, Win rate −7 pp, ELO −144. Unchanged in recent months: ADR at 75.3, Headshots at 56%. Last 30 days: 38 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.