fearswss
How does fearswss play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
Averagefearswss wins 52 of 100 opening duels. 2 percentage points above the level 6 average (50%).
Clutch
Averagefearswss wins 32 of 100 1v1s. 6 percentage points below the level 6 average (38%).
Weapons and aim
Average57 of 100 kills by fearswss are headshots. 12 percentage points above the level 6 average (45%).
Impact
AverageAverages 2.4 round MVPs per match. 0.2 above the level 6 average (2.2).
Utility and deaths
AverageAverages 2.4 utility damage per round from HEs and mollies. 1.6 below the level 6 average (4.0).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.74). 0.02 below the level 6 average (0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 75.3 (at the start 77.4). 3.5 below the level 6 average (78.8).
Share of headshot kills
Last 3 months: 56% (at the start 57%). 11 percentage points above the level 6 average (45%).
Matches won (win rate)
Last 3 months: 45% (at the start 52%). 6 percentage points below the level 6 average (51%).
Last 3 months: 1,299 (at the start 1,443).
Rounds with first kill
1v1 clutches won
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fearswss loses the most ELO on Mirage: −11 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.64 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 47 · Anubis
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How fearswss plays
Across 80 matches fearswss averages K/R 0.72 and ADR 76.4; the rating across the 38 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Most room to improve: Utility damage per round at 2.4, better than only 15% of level 6 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 14 of 38 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 1 ace. fearswss loses the most ELO on Mirage (−11 ELO, win rate 56%). Things go best in match 1 of the day (−17 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −17 ELO. Got weaker: K/R −0.04, Win rate −7 pp, ELO −144. Unchanged in recent months: ADR at 75.3, Headshots at 56%. Last 30 days: 38 matches, win rate 45%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.