fearfoxDdDd

Russia
On FACEIT since 2015 386 matches tracked 158 matches in 30 days
ELO ▼ 141
3,453
30-day peak: 3,673
Rank EU ▲ 298 places
#1,339
Russia #381 in Russia
30 days · prev. #1,637 · best #1,158
Last updated:

How does fearfoxDdDd play?

Rating 1.09 K/R 0.78 ADR 82.7 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 386 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.6
Knife kills 4 in 386 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 6 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +104
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.1, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
30 matches · 53% win rate
On Mirage −75 ELO
152 matches · 49% win rate
Between 0:00 and 6:00 −100 ELO, win rate 44%
On Thursdays −113 ELO, win rate 41%

fearfoxDdDd loses the most ELO on Anubis: −121 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.49 · Nuke

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
49% better than 25%
0.78 better than 59%
83.2 better than 54%
1.09 better than 58%
55% of 776 duels better than 64%
35% of 88 situations better than 37%
Dust 272
61% better than 72%
0.78 better than 60%
82.2 better than 51%
1.11 better than 61%
51% of 297 duels better than 41%
38% of 42 situations better than 46%
Ancient58
53% better than 41%
0.78 better than 61%
82.3 better than 50%
1.06 right on the average
54% of 290 duels better than 59%
38% of 32 situations right on the average
Nuke45
51% better than 29%
0.82 better than 72%
84.6 better than 60%
1.15 better than 70%
55% of 184 duels better than 59%
44% of 16 situations better than 61%
Anubis30
53% better than 43%
0.80 better than 72%
86.5 better than 73%
1.13 better than 71%
58% of 156 duels better than 79%
29% of 14 situations better than 26%
Cache15
33% better than 1%
0.66 better than 5%
75.7 better than 12%
0.93 better than 5%
57% of 69 duels better than 61%
0% of 2 situations better than 1%
Inferno11
73% -
0.70 -
73.4 -
0.98-
69% of 42 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fearfoxDdDd plays

Across 386 matches fearfoxDdDd averages K/R 0.78, ADR 82.7 and a rating of 1.09. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 188 of 386 matches the rating was 1.10 or higher (49%), in 123 it was below 0.90. In 338 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. fearfoxDdDd loses the most ELO on Anubis (−121 ELO, win rate 53%). Things go best on Dust 2 (+478 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate, +240 ELO. Improved over the last three months: Win rate +8 pp, ELO +104. Got weaker: K/R −0.07, Rating −0.09, ADR −7.1, Headshots −2 pp. Last 30 days: 158 matches, win rate 49%, net ELO −213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.