fearback

Japan
On FACEIT since 2024 176 matches tracked 63 matches in 30 days
Last updated:

How does fearback play?

Rating 1.02 (from 126 matches) K/R 0.72 ADR 76.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Zeus kills1 in 176 matches
Knife kills 11 in 176 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 21x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.22, ADR +5.6, Headshots +10 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
28 matches · 57% win rate
In match 2 of the day ±0 ELO
40 matches · 48% win rate
On Tuesdays −25 ELO, win rate 44%

fearback loses the most ELO on Anubis: −50 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Nuke
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
63% better than 85%
0.73 better than 42%
78.8 better than 37%
1.04 right on the average
56% of 237 duels better than 76%
41% of 29 situations better than 60%
Dust 231
55% better than 62%
0.72 better than 38%
75.7 better than 23%
0.98 better than 29%
55% of 112 duels better than 70%
27% of 22 situations better than 22%
Anubis28
57% better than 65%
0.71 better than 33%
76.8 better than 25%
1.03 better than 46%
49% of 68 duels better than 36%
39% of 18 situations better than 52%
Ancient22
59% better than 74%
0.76 better than 57%
77.3 better than 28%
1.14-
54% of 61 duels better than 62%
29% of 7 situations better than 27%
Nuke12
33% -
0.67 -
74.2 -
0.97-
33% of 45 duels -
44% of 9 situations -
Inferno11
45% -
0.70 -
74.5 -
0.83-
40% of 15 duels -
75% of 4 situations -
Cache7
29% -
0.61 -
62.8 -
0.77-
43% of 7 duels -
50% of 2 situations -
Overpass3
0% -
0.65 -
76.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fearback plays

Across 176 matches fearback averages K/R 0.72 and ADR 76.5; the rating across the 126 rated matches is 1.02. Averages 16.6 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 62 matches. In 47 of 126 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. fearback loses the most ELO on Anubis (−50 ELO, win rate 57%). Things go best on Dust 2 (+75 ELO, win rate 55%). From match no. 5 of the day on, things go best: 64% win rate, +49 ELO. Improved over the last three months: K/R +0.06, Rating +0.22, ADR +5.6, Headshots +10 pp, Win rate +5 pp. Last 30 days: 63 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.