fear_king

Antarctica
On FACEIT since 2017 178 matches tracked 50 matches in 30 days
ELO ▲ 386
2,399
30-day peak: 2,399
Rank EU
#73,463
Antarctica #135 in Antarctica
Last updated:

How does fear_king play?

Rating 1.02 K/R 0.76 ADR 79.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Knife kills 6 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 11x 4K, 4 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +17 pp, ELO +276
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 80.8, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −29 ELO
20 matches · 40% win rate
On Cache −26 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 −20 ELO, win rate 45%
On Sundays −10 ELO, win rate 39%

fear_king loses the most ELO on Nuke: −29 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
59% better than 76%
0.76 better than 58%
79.7 better than 42%
1.02 better than 43%
54% of 410 duels better than 62%
38% of 21 situations better than 53%
Mirage39
56% better than 67%
0.80 better than 74%
81.8 better than 53%
1.07 better than 61%
54% of 228 duels better than 66%
43% of 23 situations better than 66%
Cache27
44% -
0.75 -
77.7 -
1.03-
49% of 146 duels -
7% of 14 situations -
Nuke20
40% better than 12%
0.73 better than 36%
77.8 better than 29%
0.96 better than 20%
45% of 108 duels better than 13%
33% of 12 situations better than 33%
Inferno12
50% -
0.73 -
76.1 -
1.02-
48% of 64 duels -
33% of 3 situations -
Ancient8
88% -
0.75 -
76.3 -
0.99-
43% of 35 duels -
60% of 5 situations -
Anubis6
50% -
0.75 -
81.2 -
1.01-
59% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fear_king plays

Across 178 matches fear_king averages K/R 0.76, ADR 79.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 64 matches. In 66 of 178 matches the rating was 1.10 or higher (37%), in 78 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: September 2026 at 1.26. fear_king loses the most ELO on Nuke (−29 ELO, win rate 40%). Things go best on Mirage (+85 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, +11 ELO. Improved over the last three months: Win rate +17 pp, ELO +276. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 80.8, Headshots at 53%. Last 30 days: 50 matches, win rate 68%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.