fe_yy

Germany
On FACEIT since 2018 323 matches tracked 143 matches in 30 days
Last updated:

How does fe_yy play?

Rating 1.07 (from 288 matches) K/R 0.77 ADR 84.5 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 288 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.3
Knife kills 8 in 323 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 62x 4K, 12 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +483
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 84.6
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −107 ELO
85 matches · 53% win rate
On Cache −79 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −3 ELO, win rate 35%
On Saturdays −15 ELO, win rate 42%

fe_yy loses the most ELO on Dust 2: −107 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Cache

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
53% right on the average
0.79 better than 69%
85.7 better than 71%
1.09 better than 63%
52% of 406 duels right on the average
57% of 28 situations better than 92%
Ancient78
55% better than 55%
0.80 better than 70%
86.1 better than 67%
1.09 better than 62%
51% of 309 duels better than 42%
37% of 27 situations better than 47%
Mirage63
51% better than 44%
0.72 better than 37%
80.4 better than 45%
0.96 better than 21%
50% of 259 duels better than 39%
38% of 24 situations better than 46%
Inferno40
70% better than 88%
0.78 better than 53%
84.6 better than 50%
1.12 better than 57%
50% of 176 duels better than 22%
63% of 19 situations better than 91%
Cache32
47% -
0.81 -
89.3 -
1.15-
55% of 143 duels -
25% of 24 situations -
Nuke18
39% better than 8%
0.70 better than 23%
77.4 better than 23%
0.99-
46% of 79 duels better than 19%
29% of 7 situations better than 21%
Anubis6
33% -
0.79 -
85.4 -
1.14-
52% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fe_yy plays

Across 323 matches fe_yy averages K/R 0.77 and ADR 84.5; the rating across the 288 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 40 matches. In 126 of 288 matches the rating was 1.10 or higher (44%), in 96 it was below 0.90. In 235 matches with detailed stats: 62 4Ks and 12 aces. Best month by rating: August 2026 at 1.17. fe_yy loses the most ELO on Dust 2 (−107 ELO, win rate 53%). Things go best on Inferno (+138 ELO, win rate 70%). Match no. 2 of the day goes best: 61% win rate, +95 ELO. Improved over the last three months: Win rate +6 pp, ELO +483. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 84.6. Last 30 days: 143 matches, win rate 54%, net ELO −252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.