fdlog

Russia
118 matches tracked 35 matches in 30 days
Last updated:

How does fdlog play?

Rating 0.97 K/R 0.74 ADR 80.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.8
Knife kills 9 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 17x 4K, 3 aces in 97 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 7%
Enemies flashed per round 0.05−0.21 · Ø 0.26 better than 2%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.07, ADR +6.8, Win rate +9 pp
= Stayed the same
K/R at 0.74, ELO at 1,551
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
44 matches · 48% win rate
In match 3 of the day −21 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −3 ELO, win rate 39%
On Saturdays +27 ELO, win rate 40%

fdlog loses the most ELO on Dust 2: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 43%
0.72 right on the average
77.4 better than 40%
0.97 better than 40%
49% of 288 duels better than 44%
74% of 19 situations better than 99%
Mirage39
54% better than 66%
0.75 better than 69%
84.0 better than 78%
0.99 better than 53%
49% of 228 duels better than 46%
42% of 19 situations better than 63%
Anubis17
59% better than 72%
0.77 better than 76%
83.7 better than 74%
1.04 better than 67%
55% of 111 duels better than 74%
38% of 8 situations better than 46%
Ancient7
43% -
0.74 -
85.2 -
0.96-
57% of 42 duels -
0% of 2 situations -
Inferno4
25% -
0.76 -
81.6 -
0.91-
63% of 24 duels -
0% of 1 situations -
Nuke4
50% -
0.66 -
75.8 -
0.90-
30% of 20 duels -
40% of 5 situations -
Cache3
33% -
0.62 -
73.6 -
0.74-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fdlog plays

Across 118 matches fdlog averages K/R 0.74, ADR 80.9 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 16.1 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 39 of 118 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. fdlog loses the most ELO on Dust 2 (−25 ELO, win rate 48%). Things go best in match 2 of the day (−52 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −52 ELO. Improved over the last three months: Rating +0.07, ADR +6.8, Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ELO at 1,551. Last 30 days: 35 matches, win rate 51%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.