fd_SHREDDER

Kosovo
On FACEIT since 2019 351 matches tracked 149 matches in 30 days
ELO ▲ 202
2,214
30-day peak: 2,327
Rank EU
#129,698
Kosovo #1,219 in Kosovo
Last updated:
Next update possible in 1h 52m

How does fd_SHREDDER play?

Rating 0.98 (from 345 matches) K/R 0.75 ADR 81.3 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 345 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 3.1
Knife kills 28 in 351 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 72x 4K, 6 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +5 pp
= Stayed the same
ADR at 81.7, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
55 matches · 42% win rate
On Dust 2 −43 ELO
81 matches · 47% win rate
Between 6:00 and 12:00 −21 ELO, win rate 37%
On Fridays ±0 ELO, win rate 42%

fd_SHREDDER loses the most ELO in match 2 of the day: −126 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.89 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
54% better than 61%
0.77 better than 67%
81.9 better than 58%
1.02 right on the average
49% of 659 duels better than 40%
29% of 38 situations better than 24%
Dust 281
47% better than 33%
0.77 better than 65%
84.6 better than 68%
1.01 better than 42%
48% of 579 duels better than 31%
26% of 27 situations better than 20%
Ancient50
48% better than 40%
0.74 right on the average
80.3 better than 44%
0.96 better than 26%
46% of 450 duels better than 21%
52% of 21 situations better than 84%
Anubis47
51% better than 48%
0.73 better than 46%
78.7 better than 37%
0.96 better than 25%
47% of 375 duels better than 25%
45% of 11 situations better than 71%
Cache29
38% -
0.70 -
75.1 -
0.89-
50% of 215 duels -
20% of 5 situations -
Inferno28
32% better than 4%
0.78 better than 74%
85.1 better than 70%
1.00 better than 38%
51% of 224 duels better than 45%
36% of 14 situations right on the average
Nuke22
50% better than 36%
0.72 better than 29%
78.3 better than 29%
0.91 better than 9%
42% of 179 duels better than 7%
13% of 8 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How fd_SHREDDER plays

Across 351 matches fd_SHREDDER averages K/R 0.75 and ADR 81.3; the rating across the 345 rated matches is 0.98. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 81%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Mirage with a 54% win rate in 92 matches. In 120 of 345 matches the rating was 1.10 or higher (35%), in 151 it was below 0.90. In 314 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: September 2026 at 1.05. fd_SHREDDER loses the most ELO in match 2 of the day (−126 ELO, win rate 42%). Things go best in match 1 of the day (+81 ELO, win rate 55%). Match no. 4 of the day goes best: 58% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +5 pp. Unchanged in recent months: ADR at 81.7, Headshots at 53%. Last 30 days: 149 matches, win rate 51%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.