fbn_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (51%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Weakness0.88 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.4%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.66. Last 3 months: 0.63 (at the start 0.60). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.91 (at the start 0.86). Well below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 73.4. Last 3 months: 71.1 (at the start 69.1). Clearly below the average (80.3).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months unchanged at 45%. Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months unchanged at 51%. Just above the average (50%).
Best month: July 2026 with 2,634. Last 3 months: 2,272 (at the start 2,622).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 334 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fbn_ loses the most ELO on Ancient: −184 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.06 · Inferno
- Most kills in a match: 35 · Ancient
Maps in detail
from the last 334 matchesCompared with players on the same level who have at least 15 matches on the map.
How fbn_ plays
Across 334 matches fbn_ averages K/R 0.63, ADR 70.6 and a rating of 0.90. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 43 matches. In 78 of 334 matches the rating was 1.10 or higher (23%), in 180 it was below 0.90. In 259 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. fbn_ loses the most ELO on Ancient (−184 ELO, win rate 44%). Things go best on Nuke (+120 ELO, win rate 63%). Improved over the last three months: Rating +0.05. Got weaker: ELO −350. Unchanged in recent months: K/R at 0.63, ADR at 71.1, Headshots at 45%, Win rate at 51%. Last 30 days: 102 matches, win rate 50%, net ELO +75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.