fazovsky

Poland
On FACEIT since 2017 380 matches tracked 129 matches in 30 days
Last updated:

How does fazovsky play?

Rating 0.98 K/R 0.70 ADR 78.8 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.5
Knife kills 5 in 380 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 37x 4K, 3 aces in 307 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 92%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.8, Win rate +10 pp, ELO +93
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −305 ELO
78 matches · 44% win rate
On Mirage −269 ELO
117 matches · 50% win rate
Between 12:00 and 18:00 +15 ELO, win rate 41%
On Fridays −93 ELO, win rate 37%

fazovsky loses the most ELO in match 1 of the day: −305 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 3.07 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
50% better than 35%
0.67 better than 13%
76.7 better than 24%
0.93 better than 12%
50% of 453 duels better than 36%
40% of 57 situations better than 55%
Dust 291
48% better than 30%
0.75 right on the average
79.9 better than 40%
1.05 better than 45%
51% of 374 duels better than 43%
41% of 75 situations better than 57%
Ancient74
51% better than 41%
0.69 better than 20%
80.3 better than 40%
0.97 better than 22%
47% of 268 duels better than 21%
46% of 35 situations better than 71%
Anubis53
49% better than 32%
0.70 better than 25%
81.2 better than 47%
0.99 better than 27%
48% of 215 duels better than 26%
40% of 30 situations better than 54%
Nuke31
48% better than 25%
0.68 better than 14%
76.8 better than 22%
0.93 better than 10%
46% of 124 duels better than 15%
45% of 11 situations better than 64%
Cache12
58% -
0.68 -
75.6 -
0.98-
39% of 44 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fazovsky plays

Across 380 matches fazovsky averages K/R 0.70, ADR 78.8 and a rating of 0.98. Biggest strength: Utility damage per round at 6.1, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 130 of 380 matches the rating was 1.10 or higher (34%), in 173 it was below 0.90. In 307 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. fazovsky loses the most ELO in match 1 of the day (−305 ELO, win rate 44%). Things go best on Ancient (+73 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, −74 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.8, Win rate +10 pp, ELO +93. Got weaker: Headshots −2 pp. Last 30 days: 129 matches, win rate 50%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.