faz7

Ecuador
154 matches tracked 54 matches in 30 days
Last updated:

How does faz7 play?

Rating 0.93 K/R 0.68 ADR 77.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 34%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.5
Knife kills 7 in 154 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 15%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 27x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
Whether faz7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
32 matches · 50% win rate
From match 5 of the day −2 ELO
24 matches · 33% win rate
On Fridays −27 ELO, win rate 38%

faz7 loses the most ELO on Anubis: −57 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 33%
0.67 better than 21%
76.2 better than 28%
0.91 better than 16%
48% of 193 duels better than 35%
31% of 13 situations better than 31%
Anubis32
50% right on the average
0.72 better than 42%
82.8 better than 64%
0.96 better than 27%
44% of 176 duels better than 15%
14% of 14 situations better than 8%
Ancient31
58% better than 74%
0.66 better than 14%
75.8 better than 24%
0.88 better than 8%
49% of 150 duels better than 39%
29% of 17 situations better than 30%
Dust 226
35% better than 8%
0.62 better than 6%
70.6 better than 8%
0.86 better than 7%
45% of 134 duels better than 20%
15% of 13 situations better than 5%
Inferno11
36% -
0.77 -
86.5 -
1.08-
52% of 63 duels -
67% of 3 situations -
Nuke11
45% -
0.71 -
76.2 -
1.02-
45% of 49 duels -
20% of 5 situations -
Cache4
50% -
0.63 -
77.4 -
0.87-
39% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faz7 plays

Across 154 matches faz7 averages K/R 0.68, ADR 77.4 and a rating of 0.93. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 46 of 154 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 154 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. faz7 loses the most ELO on Anubis (−57 ELO, win rate 50%). Things go best in match 1 of the day (+54 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +54 ELO. Last 30 days: 54 matches, win rate 44%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.