faxkedrip

Mongolia
217 matches tracked 41 matches in 30 days
Last updated:

How does faxkedrip play?

Rating 1.09 (from 167 matches) K/R 0.81 ADR 89.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 167 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.6
Knife kills 6 in 217 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 59x 4K, 6 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Headshots +7 pp
= Stayed the same
Rating at 1.09, ADR at 90.3, Win rate at 49%, ELO at 1,622
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
41 matches · 34% win rate
Between 12:00 and 18:00 +29 ELO, win rate 35%
On Sundays +23 ELO, win rate 38%

faxkedrip loses the most ELO in match 2 of the day: +29 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
41% better than 20%
0.74 better than 57%
86.0 better than 80%
0.98 better than 40%
50% of 220 duels better than 47%
56% of 16 situations better than 89%
Mirage39
41% better than 19%
0.79 better than 79%
86.4 better than 81%
1.06 better than 68%
49% of 168 duels better than 41%
50% of 12 situations better than 81%
Ancient35
60% better than 81%
0.86 better than 95%
91.8 better than 91%
1.17 better than 93%
50% of 174 duels better than 46%
30% of 10 situations better than 30%
Anubis35
46% better than 35%
0.83 better than 91%
92.8 better than 96%
1.15 better than 90%
49% of 179 duels better than 42%
38% of 8 situations right on the average
Cache22
45% -
0.86 -
93.0 -
1.15-
52% of 152 duels -
38% of 8 situations -
Inferno21
52% right on the average
0.80 better than 84%
90.0 better than 92%
1.05 better than 66%
60% of 133 duels better than 90%
40% of 5 situations better than 56%
Nuke11
82% -
0.84 -
89.3 -
1.14-
48% of 80 duels -
-
Vertigo3
100% -
0.87 -
104.8 -
1.05-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How faxkedrip plays

Across 217 matches faxkedrip averages K/R 0.81 and ADR 89.7; the rating across the 167 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 8 players. Averages 17.7 kills per match with 57% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 79 of 167 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 149 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: October 2026 at 1.20. faxkedrip loses the most ELO in match 2 of the day (+29 ELO, win rate 34%). Things go best in match 1 of the day (+86 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +86 ELO. Improved over the last three months: K/R +0.04, Headshots +7 pp. Unchanged in recent months: Rating at 1.09, ADR at 90.3, Win rate at 49%, ELO at 1,622. Last 30 days: 41 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.