fausT-

Belarus
On FACEIT since 2017 233 matches tracked 89 matches in 30 days
ELO ▲ 49
2,455
30-day peak: 2,644
Rank EU
#61,350
Belarus #1,483 in Belarus
Last updated:

How does fausT- play?

Rating 1.25 K/R 0.87 ADR 88.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 233 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 54x 4K, 6 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.87, Rating at 1.25, ADR at 89.0
▼ Got worse
Win rate −7 pp, ELO −340

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.87. Well above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
23 matches · 35% win rate
On Nuke −26 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 −37 ELO, win rate 40%
On Sundays −2 ELO, win rate 38%

fausT- loses the most ELO on Mirage: −28 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
56% better than 66%
0.90 better than 95%
92.5 better than 91%
1.30 better than 96%
64% of 535 duels better than 95%
38% of 91 situations right on the average
Ancient39
38% better than 11%
0.87 better than 89%
87.5 better than 78%
1.21 better than 89%
56% of 198 duels better than 72%
36% of 22 situations better than 44%
Nuke26
46% better than 19%
0.89 better than 89%
86.9 better than 71%
1.25 better than 88%
58% of 125 duels better than 76%
35% of 20 situations better than 38%
Mirage23
35% better than 5%
0.87 better than 91%
90.2 better than 86%
1.21 better than 90%
57% of 103 duels better than 80%
37% of 19 situations better than 47%
Inferno18
39% better than 8%
0.88 better than 91%
83.2 better than 54%
1.29 better than 93%
68% of 63 duels better than 98%
33% of 12 situations better than 39%
Anubis9
44% -
0.68 -
75.3 -
1.01-
51% of 35 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fausT- plays

Across 233 matches fausT- averages K/R 0.87, ADR 88.9 and a rating of 1.25. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 113 matches. In 141 of 233 matches the rating was 1.10 or higher (61%), in 46 it was below 0.90. In 165 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: October 2026 at 1.29. fausT- loses the most ELO on Mirage (−28 ELO, win rate 35%). Things go best on Dust 2 (+134 ELO, win rate 56%). Match no. 4 of the day goes best: 55% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −340. Unchanged in recent months: K/R at 0.87, Rating at 1.25, ADR at 89.0. Last 30 days: 89 matches, win rate 51%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.