faulz

China
On FACEIT since 2021 291 matches tracked 73 matches in 30 days
ELO ▲ 281
2,771
30-day peak: 2,771
Rank SEA ▲ 34 places
#376
China #25 in China
30 days · prev. #410 · best #356
Last updated:

How does faulz play?

Rating 1.03 (from 225 matches) K/R 0.74 ADR 81.5 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.9 from the last 225
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +254
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −155 ELO
42 matches · 52% win rate
In match 3 of the day −99 ELO
40 matches · 48% win rate
Between 18:00 and 24:00 −73 ELO, win rate 48%
On Fridays −16 ELO, win rate 43%

faulz loses the most ELO on Dust 2: −155 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.38 · Cache

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 71%
0.73 better than 38%
80.5 better than 42%
1.02 better than 38%
55% of 309 duels better than 67%
33% of 36 situations better than 33%
Dust 242
52% better than 43%
0.71 better than 29%
79.8 better than 39%
1.02 better than 35%
54% of 219 duels better than 61%
40% of 30 situations better than 54%
Nuke36
56% right on the average
0.77 right on the average
85.0 better than 61%
1.08 right on the average
58% of 203 duels better than 77%
31% of 29 situations better than 30%
Ancient34
44% better than 19%
0.71 better than 28%
78.4 better than 30%
0.95 better than 17%
57% of 159 duels better than 77%
46% of 24 situations better than 71%
Anubis19
42% better than 14%
0.77 better than 59%
84.8 better than 66%
1.05 better than 47%
54% of 79 duels better than 59%
20% of 15 situations better than 11%
Inferno16
75% better than 94%
0.76 better than 40%
83.3 better than 44%
1.06 better than 33%
56% of 80 duels better than 56%
45% of 11 situations better than 64%
Cache14
50% -
0.76 -
79.4 -
1.04-
61% of 64 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faulz plays

Across 291 matches faulz averages K/R 0.74 and ADR 81.5; the rating across the 225 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 92 of 225 matches the rating was 1.10 or higher (41%), in 77 it was below 0.90. In 128 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. faulz loses the most ELO on Dust 2 (−155 ELO, win rate 52%). Things go best on Mirage (+120 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +47 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +254. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.5. Last 30 days: 73 matches, win rate 60%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.