fatherjimmy2

Hungary
On FACEIT since 2017 143 matches tracked
Last updated:

How does fatherjimmy2 play?

Rating 1.05 K/R 0.77 ADR 82.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 30x 4K, 3 aces in 122 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether fatherjimmy2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −77 ELO
30 matches · 60% win rate
On Anubis −30 ELO
42 matches · 48% win rate
On Thursdays −17 ELO, win rate 27%

fatherjimmy2 loses the most ELO on Inferno: −77 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.12 · Inferno
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
48% better than 40%
0.81 better than 83%
88.8 better than 87%
1.11 better than 77%
53% of 215 duels better than 60%
36% of 14 situations better than 44%
Ancient38
47% better than 33%
0.74 right on the average
80.0 better than 42%
0.98 better than 32%
49% of 201 duels better than 37%
33% of 12 situations better than 41%
Inferno30
60% better than 69%
0.81 better than 76%
81.8 better than 51%
1.11 better than 66%
55% of 130 duels better than 57%
50% of 6 situations better than 75%
Nuke15
27% better than 1%
0.65 better than 9%
70.9 better than 9%
0.92 better than 11%
41% of 59 duels better than 4%
29% of 7 situations better than 20%
Cache13
46% -
0.83 -
81.5 -
1.14-
51% of 57 duels -
29% of 7 situations -
Dust 24
50% -
0.84 -
91.2 -
1.11-
67% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fatherjimmy2 plays

Across 143 matches fatherjimmy2 averages K/R 0.77, ADR 82.2 and a rating of 1.05. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 65 of 143 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 122 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. fatherjimmy2 loses the most ELO on Inferno (−77 ELO, win rate 60%). Things go best on Ancient (+150 ELO, win rate 47%). Match no. 2 of the day goes best: 54% win rate, +60 ELO. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.