fatFingers_

Ukraine
90 matches tracked
Last updated:

How does fatFingers_ play?

Rating 1.04 K/R 0.76 ADR 84.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Weakness
Last one alive

16% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 16%−22 pp · Ø 38% better than 1%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.3
Knife kills 2 in 90 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 85%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +6.3, ELO +313
= Stayed the same
Rating at 1.06, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 32%
0.74 better than 57%
85.1 better than 76%
1.00 better than 46%
55% of 152 duels better than 75%
9% of 11 situations better than 2%
Anubis17
53% better than 61%
0.83 better than 91%
93.4 better than 97%
1.18 better than 94%
58% of 84 duels better than 86%
27% of 11 situations better than 21%
Ancient11
45% -
0.79 -
84.6 -
1.07-
55% of 60 duels -
40% of 5 situations -
Mirage11
73% -
0.70 -
76.0 -
0.95-
48% of 54 duels -
43% of 7 situations -
Nuke9
56% -
0.66 -
76.0 -
0.94-
56% of 32 duels -
0% of 5 situations -
Inferno8
75% -
0.81 -
88.8 -
1.13-
71% of 34 duels -
0% of 3 situations -
Cache6
50% -
0.69 -
72.7 -
0.98-
40% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fatFingers_ plays

Across 90 matches fatFingers_ averages K/R 0.76, ADR 84.2 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 16%, better than only 1% of level 8 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 36 of 90 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 49 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Things go best on Dust 2 (+9 ELO, win rate 46%). Improved over the last three months: K/R +0.04, ADR +6.3, ELO +313. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.06, Win rate at 55%. Last 30 days: 3 matches, win rate 67%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.