fastzinhu

Brazil
FACEIT verified FACEIT verified On FACEIT since 2017 330 matches tracked 62 matches in 30 days
ELO ▼ 426
3,117
30-day peak: 3,618
Rank SA ▼ 63 places
#115
Brazil #85 in Brazil
30 days · prev. #52 · best #52
Last updated:
Next update possible in 57m 3s

How does fastzinhu play?

Rating 1.16 (from 278 matches) K/R 0.83 ADR 88.0 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 278 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,147 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 90%
AWP share of kills 11%−2 pp · Ø 13% better than 59%
K/D 1.16+0.10 · Ø 1.06 better than 73%
Pistol kills per match 2.7 from the last 278
Knife kills 7 in 278 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 60x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.2−1.6 · Ø 3.8 better than 6%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 88.1, Headshots at 60%, ELO at 3,117
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
54 matches · 48% win rate
In match 3 of the day −7 ELO
44 matches · 45% win rate
On Fridays −222 ELO, win rate 41%

fastzinhu loses the most ELO in match 2 of the day: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
57% better than 59%
0.85 better than 84%
89.3 better than 81%
1.21 better than 87%
57% of 726 duels better than 75%
39% of 64 situations right on the average
Dust 273
51% better than 35%
0.78 better than 60%
85.1 better than 65%
1.08 right on the average
54% of 406 duels better than 58%
53% of 38 situations better than 84%
Nuke33
55% better than 38%
0.88 better than 88%
93.8 better than 90%
1.22 better than 85%
58% of 189 duels better than 74%
36% of 22 situations better than 38%
Ancient16
38% better than 6%
0.82 better than 77%
88.1 better than 77%
1.10 better than 62%
52% of 71 duels better than 47%
33% of 3 situations better than 36%
Anubis6
50% -
0.83 -
91.5 -
1.15-
54% of 28 duels -
50% of 4 situations -
Cache6
50% -
0.75 -
77.0 -
1.03-
43% of 21 duels -
20% of 5 situations -
Inferno3
33% -
0.90 -
95.3 -
1.17-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fastzinhu plays

Across 330 matches fastzinhu averages K/R 0.83 and ADR 88.0; the rating across the 278 rated matches is 1.16. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 61% headshots. The strongest map is Mirage with a 57% win rate in 141 matches. In 152 of 278 matches the rating was 1.10 or higher (55%), in 67 it was below 0.90. In 232 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: August 2026 at 1.21. fastzinhu loses the most ELO in match 2 of the day (−22 ELO, win rate 48%). Things go best on Mirage (+163 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 88.1, Headshots at 60%, ELO at 3,117. Last 30 days: 62 matches, win rate 39%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.