fastyyiWnl

Portugal
On FACEIT since 2019 115 matches tracked
Last updated:

How does fastyyiWnl play?

Rating 0.99 (from 95 matches) K/R 0.74 ADR 83.0 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 18x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.7, Headshots at 55%
▼ Got worse
K/R −0.05, Win rate −9 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
33 matches · 36% win rate
In match 2 of the day +25 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 −25 ELO, win rate 37%
On Wednesdays +28 ELO, win rate 36%

fastyyiWnl loses the most ELO in match 1 of the day: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 30%
0.71 better than 39%
82.6 better than 64%
0.98 better than 38%
49% of 103 duels better than 41%
58% of 12 situations better than 92%
Dust 221
48% better than 43%
0.75 better than 60%
84.5 better than 72%
1.06 better than 66%
45% of 88 duels better than 20%
36% of 11 situations better than 46%
Inferno18
44% better than 21%
0.70 better than 35%
82.7 better than 58%
0.96-
51% of 63 duels better than 39%
25% of 8 situations better than 20%
Ancient17
41% better than 17%
0.82 better than 88%
89.6 better than 89%
1.04-
58% of 59 duels better than 87%
29% of 7 situations better than 30%
Anubis17
35% better than 9%
0.72 better than 42%
80.7 better than 51%
1.01-
47% of 62 duels better than 27%
17% of 6 situations better than 10%
Cache6
50% -
0.81 -
82.3 -
1.04-
50% of 16 duels -
83% of 6 situations -
Nuke6
33% -
0.64 -
72.1 -
0.70-
44% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fastyyiWnl plays

Across 115 matches fastyyiWnl averages K/R 0.74 and ADR 83.0; the rating across the 95 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Averages 15.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 48% win rate in 21 matches. In 32 of 95 matches the rating was 1.10 or higher (34%), in 37 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. fastyyiWnl loses the most ELO in match 1 of the day (−25 ELO, win rate 36%). Things go best in match 3 of the day (+75 ELO, win rate 52%). Match no. 3 of the day goes best: 52% win rate, +75 ELO. Got weaker: K/R −0.05, Win rate −9 pp. Unchanged in recent months: ADR at 82.7, Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.