fastvery

Argentina
On FACEIT since 2019 256 matches tracked 85 matches in 30 days
Last updated:
Next update possible in 1h 51m

How does fastvery play?

Rating 1.12 K/R 0.81 ADR 86.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.9
Knife kills 4 in 256 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 43x 4K, 9 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.2, Win rate +13 pp, ELO +485
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −95 ELO
34 matches · 50% win rate
On Anubis −39 ELO
34 matches · 47% win rate
On Tuesdays −85 ELO, win rate 33%

fastvery loses the most ELO on Inferno: −95 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 57%
0.82 better than 78%
86.6 better than 73%
1.12 better than 71%
59% of 523 duels better than 86%
41% of 41 situations better than 58%
Dust 263
56% better than 60%
0.79 better than 68%
86.1 better than 71%
1.11 better than 65%
58% of 327 duels better than 80%
37% of 30 situations better than 45%
Anubis34
47% better than 26%
0.82 better than 79%
89.0 better than 83%
1.11 better than 68%
56% of 214 duels better than 70%
38% of 13 situations right on the average
Inferno34
50% better than 24%
0.84 better than 72%
87.1 better than 60%
1.20 better than 71%
54% of 209 duels better than 44%
28% of 18 situations better than 23%
Ancient15
53% right on the average
0.76 better than 53%
81.0 better than 44%
1.05 right on the average
54% of 69 duels better than 61%
60% of 5 situations better than 93%
Cache13
23% -
0.80 -
85.3 -
1.11-
54% of 76 duels -
50% of 4 situations -
Nuke11
45% -
0.74 -
79.1 -
1.00-
49% of 53 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fastvery plays

Across 256 matches fastvery averages K/R 0.81, ADR 86.2 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 56% win rate in 63 matches. In 122 of 256 matches the rating was 1.10 or higher (48%), in 75 it was below 0.90. In 156 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: September 2026 at 1.23. fastvery loses the most ELO on Inferno (−95 ELO, win rate 50%). Things go best on Dust 2 (+125 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.2, Win rate +13 pp, ELO +485. Got weaker: Headshots −2 pp. Last 30 days: 85 matches, win rate 62%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.