fastUp01

Russia
On FACEIT since 2021 226 matches tracked 38 matches in 30 days
ELO ▼ 27
2,160
30-day peak: 2,187
Rank EU
#152,062
Russia #38,449 in Russia
Last updated:

How does fastUp01 play?

Rating 0.96 (from 184 matches) K/R 0.70 ADR 81.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 5 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +270
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
36 matches · 53% win rate
In match 2 of the day ±0 ELO
50 matches · 42% win rate
On Thursdays +27 ELO, win rate 40%

fastUp01 loses the most ELO on Ancient: −35 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 52%
0.74 right on the average
82.6 better than 61%
1.03 right on the average
49% of 269 duels better than 38%
34% of 32 situations better than 39%
Dust 252
46% better than 30%
0.68 better than 22%
79.9 better than 46%
0.92 better than 15%
55% of 243 duels better than 70%
55% of 20 situations better than 88%
Ancient36
53% right on the average
0.73 better than 41%
82.9 better than 59%
1.01 better than 42%
48% of 181 duels better than 32%
22% of 9 situations better than 17%
Anubis29
41% better than 18%
0.67 better than 18%
80.6 better than 50%
0.91 better than 12%
39% of 159 duels better than 4%
21% of 14 situations better than 13%
Nuke24
42% better than 15%
0.68 better than 15%
78.3 better than 30%
0.92 better than 11%
46% of 114 duels better than 16%
50% of 10 situations better than 72%
Inferno12
50% -
0.64 -
81.4 -
0.90-
49% of 70 duels -
67% of 3 situations -
Cache4
50% -
0.59 -
70.4 -
0.81-
40% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fastUp01 plays

Across 226 matches fastUp01 averages K/R 0.70 and ADR 81.0; the rating across the 184 rated matches is 0.96. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Ancient with a 53% win rate in 36 matches. In 61 of 184 matches the rating was 1.10 or higher (33%), in 82 it was below 0.90. In 134 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. fastUp01 loses the most ELO on Ancient (−35 ELO, win rate 53%). Things go best on Anubis (+123 ELO, win rate 41%). Match no. 4 of the day goes best: 59% win rate, +57 ELO. Improved over the last three months: Headshots +3 pp, ELO +270. Got weaker: K/R −0.05, Rating −0.10, ADR −4.2. Unchanged in recent months: Win rate at 49%. Last 30 days: 38 matches, win rate 39%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.