fast-lefty
Name history of fast-lefty
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average1.04 K/D and so just above the average (1.00).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months unchanged at 0.74. Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.02 (at the start 1.04). Just above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 85.5. Last 3 months: 81.9 (at the start 80.9). Slightly above the average (79.3).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 43% (at the start 45%). Slightly below the average (45%).
Matches won (win rate)
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 45%). Well below the average (52%).
Best month: October 2026 with 1,532. Last 3 months: 1,334 (at the start 1,116).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 272 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fast-lefty loses the most ELO on Mirage: −145 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Mirage
- Most kills in a match: 32 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 272 matchesCompared with players on the same level who have at least 15 matches on the map.
How fast-lefty plays
Across 272 matches fast-lefty averages K/R 0.74, ADR 81.7 and a rating of 1.03. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 109 of 272 matches the rating was 1.10 or higher (40%), in 105 it was below 0.90. In 208 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. fast-lefty loses the most ELO on Mirage (−145 ELO, win rate 44%). Things go best in match 3 of the day (+98 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +98 ELO. Improved over the last three months: ELO +218. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.9, Win rate at 46%. Last 30 days: 45 matches, win rate 44%, net ELO −94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.