farc4sh

Romania
On FACEIT since 2023 196 matches tracked 31 matches in 30 days
ELO ▼ 189
2,154
30-day peak: 2,343
Rank EU
#155,584
Romania #1,879 in Romania
Last updated:

How does farc4sh play?

Rating 0.96 (from 164 matches) K/R 0.71 ADR 76.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.8
Knife kills 4 in 196 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 20x 4K, 0 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 75.2, Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
28 matches · 25% win rate
In match 1 of the day −12 ELO
67 matches · 40% win rate
On Fridays −38 ELO, win rate 34%

farc4sh loses the most ELO on Anubis: −31 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 66%
0.69 better than 26%
74.8 better than 19%
0.94 better than 19%
54% of 261 duels better than 64%
27% of 33 situations better than 22%
Mirage55
47% better than 33%
0.76 better than 61%
81.4 better than 56%
1.04 better than 56%
55% of 333 duels better than 74%
35% of 17 situations better than 41%
Ancient28
61% better than 81%
0.67 better than 15%
74.4 better than 16%
0.88 better than 7%
56% of 100 duels better than 75%
67% of 9 situations better than 96%
Anubis28
25% better than 1%
0.67 better than 18%
73.8 better than 13%
0.88 better than 7%
48% of 124 duels better than 30%
30% of 10 situations better than 32%
Nuke11
55% -
0.72 -
71.7 -
1.03-
57% of 47 duels -
14% of 7 situations -
Inferno9
56% -
0.60 -
68.9 -
0.83-
37% of 27 duels -
33% of 6 situations -
Cache7
57% -
0.70 -
76.2 -
0.96-
58% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How farc4sh plays

Across 196 matches farc4sh averages K/R 0.71 and ADR 76.4; the rating across the 164 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 51 of 164 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. farc4sh loses the most ELO on Anubis (−31 ELO, win rate 25%). Things go best in match 3 of the day (+53 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +53 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 75.2, Win rate at 49%. Last 30 days: 31 matches, win rate 42%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.