faramanalize

Ukraine
On FACEIT since 2024 326 matches tracked 60 matches in 30 days
Last updated:

How does faramanalize play?

Rating 0.95 K/R 0.68 ADR 73.2 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.0
Knife kills 14 in 326 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 62%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 34x 4K, 6 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 70%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.09, ADR +6.2
= Stayed the same
ELO at 1,284
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −161 ELO
51 matches · 41% win rate
On Anubis −74 ELO
64 matches · 44% win rate
On Ancient −59 ELO
55 matches · 42% win rate

faramanalize loses the most ELO in match 3 of the day: −161 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.39 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
58% better than 78%
0.74 better than 68%
76.2 better than 36%
1.07 better than 79%
55% of 360 duels better than 79%
43% of 44 situations better than 70%
Mirage73
53% better than 60%
0.71 right on the average
79.4 better than 55%
0.96 better than 41%
57% of 407 duels better than 85%
54% of 35 situations better than 87%
Anubis64
44% better than 27%
0.66 better than 24%
72.0 better than 13%
0.93 better than 31%
49% of 285 duels better than 42%
39% of 38 situations better than 50%
Ancient55
42% better than 25%
0.59 better than 4%
65.5 better than 2%
0.82 better than 7%
41% of 214 duels better than 10%
36% of 33 situations better than 49%
Nuke35
34% better than 7%
0.63 better than 13%
68.7 better than 12%
0.86 better than 12%
37% of 136 duels better than 4%
30% of 23 situations better than 24%
Cache8
50% -
0.75 -
77.5 -
1.03-
52% of 31 duels -
29% of 7 situations -
Inferno4
25% -
0.50 -
60.9 -
0.71-
32% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faramanalize plays

Across 326 matches faramanalize averages K/R 0.68, ADR 73.2 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 43%, better than 78% of level 6 players. Most room to improve: Damage per round (ADR) at 73.2, better than only 19% of level 6 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 86 matches. In 97 of 326 matches the rating was 1.10 or higher (30%), in 165 it was below 0.90. In 265 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: September 2026 at 1.00. faramanalize loses the most ELO in match 3 of the day (−161 ELO, win rate 41%). Things go best on Dust 2 (+28 ELO, win rate 58%). Match no. 1 of the day goes best: 53% win rate, +81 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +6.2. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ELO at 1,284. Last 30 days: 60 matches, win rate 52%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.