fara_cof3ina

United Kingdom
143 matches tracked
Last updated:

How does fara_cof3ina play?

Rating 0.95 K/R 0.68 ADR 78.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 39%−10 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.2
Knife kills 7 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 0 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 10.2+6.1 · Ø 4.1 better than 99%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +63
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 78.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
36 matches · 50% win rate
On Inferno −25 ELO
27 matches · 59% win rate
Between 12:00 and 18:00 −50 ELO, win rate 44%
On Fridays −35 ELO, win rate 38%

fara_cof3ina loses the most ELO on Dust 2: −37 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 34%
0.63 better than 10%
73.4 better than 19%
0.89 better than 13%
41% of 126 duels better than 9%
37% of 35 situations better than 46%
Dust 236
50% right on the average
0.70 better than 38%
81.7 better than 61%
0.99 better than 43%
38% of 103 duels better than 3%
37% of 30 situations better than 49%
Inferno27
59% better than 71%
0.72 better than 54%
84.2 better than 75%
1.01 better than 56%
47% of 91 duels better than 29%
38% of 13 situations right on the average
Cache13
62% -
0.73 -
83.6 -
1.04-
50% of 38 duels -
57% of 7 situations -
Nuke13
46% -
0.64 -
72.9 -
0.87-
54% of 26 duels -
42% of 12 situations -
Ancient7
14% -
0.61 -
70.5 -
0.85-
40% of 20 duels -
33% of 6 situations -
Anubis5
60% -
0.75 -
85.5 -
1.10-
50% of 16 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fara_cof3ina plays

Across 143 matches fara_cof3ina averages K/R 0.68, ADR 78.6 and a rating of 0.95. Biggest strength: Utility damage per round at 10.2, better than 99% of level 8 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 8 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 42 of 143 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. fara_cof3ina loses the most ELO on Dust 2 (−37 ELO, win rate 50%). Things go best on Mirage (+21 ELO, win rate 46%). Match no. 2 of the day goes best: 58% win rate, +21 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +63. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 78.9. Last 30 days: 3 matches, win rate 33%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.