fantoller

Russia
On FACEIT since 2022 110 matches tracked 31 matches in 30 days
Last updated:

How does fantoller play?

Rating 0.92 K/R 0.65 ADR 75.9 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.7
Knife kills 1 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 75.1, Win rate at 47%, ELO at 2,090
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
35 matches · 37% win rate

fantoller loses the most ELO on Mirage: −91 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 8%
0.65 better than 14%
77.3 better than 34%
0.90 better than 13%
49% of 137 duels better than 40%
37% of 19 situations better than 47%
Anubis24
67% better than 90%
0.62 better than 5%
73.8 better than 13%
0.90 better than 12%
43% of 99 duels better than 10%
38% of 13 situations right on the average
Dust 223
52% right on the average
0.66 better than 14%
72.7 better than 12%
0.93 better than 17%
51% of 93 duels right on the average
40% of 10 situations better than 58%
Inferno9
33% -
0.68 -
82.0 -
0.93-
50% of 32 duels -
40% of 5 situations -
Ancient8
50% -
0.69 -
76.0 -
0.92-
34% of 32 duels -
50% of 4 situations -
Nuke7
43% -
0.74 -
80.6 -
1.05-
34% of 29 duels -
50% of 4 situations -
Cache3
0% -
0.60 -
71.6 -
0.77-
33% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fantoller plays

Across 109 matches fantoller averages K/R 0.65, ADR 75.9 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.92, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 58 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. fantoller loses the most ELO on Mirage (−91 ELO, win rate 37%). Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 75.1, Win rate at 47%, ELO at 2,090. Last 30 days: 31 matches, win rate 55%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.