fanatik_ghlf
Name history of fanatik_ghlf
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.0%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.92 (at the start 0.96). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 76.2. Last 3 months: 72.5 (at the start 76.7). Clearly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 49%). Clearly above the average (48%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 56% (at the start 47%). Well above the average (50%).
Best month: September 2026 with 1,923. Last 3 months: 1,923 (at the start 1,559).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fanatik_ghlf loses the most ELO on Mirage: −32 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Anubis
- Highest rating in a match: 1.71 · Nuke
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How fanatik_ghlf plays
Across 139 matches fanatik_ghlf averages K/R 0.67, ADR 73.6 and a rating of 0.93. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 40 of 139 matches the rating was 1.10 or higher (29%), in 65 it was below 0.90. In 92 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. fanatik_ghlf loses the most ELO on Mirage (−32 ELO, win rate 55%). Things go best on Anubis (+27 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +364. Got weaker: K/R −0.04, ADR −4.2. Unchanged in recent months: Rating at 0.92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.