famerun

Ukraine
161 matches tracked 45 matches in 30 days
Last updated:

How does famerun play?

Rating 1.07 (from 111 matches) K/R 0.78 ADR 84.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
ClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.09+0.12 · Ø 0.97 better than 81%
Pistol kills per match 2.8
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.8%).

2K rounds 15.0%+2.2 pp · Ø 12.8% better than 89%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 17x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +5.0, Win rate +13 pp, ELO +238
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.05. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
55 matches · 55% win rate
In match 3 of the day −111 ELO
31 matches · 42% win rate
On Sundays −103 ELO, win rate 30%

famerun loses the most ELO on Mirage: −145 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 66%
0.76 better than 66%
84.1 better than 71%
1.09 better than 75%
59% of 170 duels better than 91%
48% of 23 situations better than 76%
Dust 239
54% better than 63%
0.80 better than 86%
87.4 better than 86%
1.14 better than 89%
58% of 140 duels better than 89%
26% of 19 situations better than 21%
Anubis19
53% better than 58%
0.85 better than 95%
90.4 better than 92%
1.15 better than 90%
53% of 74 duels better than 65%
57% of 7 situations better than 89%
Ancient18
50% right on the average
0.73 better than 55%
80.2 right on the average
1.02 better than 60%
56% of 85 duels better than 80%
33% of 6 situations better than 41%
Cache13
62% -
0.83 -
83.0 -
0.95-
55% of 33 duels -
100% of 1 situations -
Nuke8
38% -
0.62 -
72.5 -
0.75-
43% of 23 duels -
0% of 1 situations -
Inferno7
14% -
0.71 -
81.8 -
0.96-
60% of 30 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How famerun plays

Across 161 matches famerun averages K/R 0.78 and ADR 84.7; the rating across the 111 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 50 of 111 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 111 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. famerun loses the most ELO on Mirage (−145 ELO, win rate 55%). Things go best on Dust 2 (+71 ELO, win rate 54%). From match no. 5 of the day on, things go best: 61% win rate, +26 ELO. Improved over the last three months: K/R +0.04, ADR +5.0, Win rate +13 pp, ELO +238. Unchanged in recent months: Headshots at 48%. Last 30 days: 45 matches, win rate 53%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.