falmIx1

United Kingdom
150 matches tracked 33 matches in 30 days
Last updated:

How does falmIx1 play?

Rating 0.97 K/R 0.72 ADR 82.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 16x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +98
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 82.1, Headshots at 53%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
28 matches · 39% win rate
On Ancient −2 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −27 ELO, win rate 36%

falmIx1 loses the most ELO in match 3 of the day: −37 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 75%
0.75 better than 62%
84.7 better than 75%
1.00 better than 47%
49% of 389 duels better than 43%
16% of 31 situations better than 6%
Dust 230
40% better than 18%
0.70 better than 38%
79.2 better than 47%
0.94 better than 25%
41% of 143 duels better than 9%
56% of 18 situations better than 90%
Ancient22
45% better than 28%
0.72 better than 43%
80.7 better than 51%
0.99 better than 41%
45% of 58 duels better than 17%
50% of 10 situations better than 77%
Anubis12
50% -
0.67 -
80.3 -
0.96-
46% of 54 duels -
20% of 5 situations -
Nuke10
40% -
0.71 -
86.5 -
0.95-
60% of 52 duels -
25% of 4 situations -
Inferno3
33% -
0.65 -
71.9 -
0.79-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How falmIx1 plays

Across 150 matches falmIx1 averages K/R 0.72, ADR 82.1 and a rating of 0.97. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 71 matches. In 48 of 150 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. falmIx1 loses the most ELO in match 3 of the day (−37 ELO, win rate 39%). Things go best on Dust 2 (+28 ELO, win rate 40%). From match no. 5 of the day on, things go best: 61% win rate, −28 ELO. Improved over the last three months: ELO +98. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 82.1, Headshots at 53%. Last 30 days: 33 matches, win rate 45%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.