fallingxdd

China
On FACEIT since 2017 254 matches tracked 68 matches in 30 days
ELO ▲ 21
3,292
30-day peak: 3,428
Rank EU ▼ 616 places
#2,539
China #81 in China
30 days · prev. #1,923 · best #1,923
Last updated:

How does fallingxdd play?

Rating 1.14 K/R 0.79 ADR 81.5 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 254 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.2
Knife kills 2 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 45x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 82.6, Headshots at 42%, Win rate at 53%
▼ Got worse
ELO −397

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −102 ELO
34 matches · 47% win rate
In match 1 of the day −100 ELO
55 matches · 42% win rate
On Fridays −47 ELO, win rate 43%

fallingxdd loses the most ELO on Nuke: −102 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 3.38 · Nuke

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
58% better than 65%
0.88 better than 91%
90.1 better than 84%
1.28 better than 94%
59% of 475 duels better than 84%
42% of 60 situations better than 60%
Ancient65
46% better than 19%
0.74 better than 40%
77.5 better than 25%
1.05 better than 46%
55% of 292 duels better than 65%
42% of 48 situations better than 59%
Anubis48
58% better than 59%
0.77 better than 58%
78.2 better than 31%
1.12 better than 68%
51% of 237 duels better than 40%
34% of 29 situations better than 40%
Nuke34
47% better than 19%
0.75 better than 41%
78.5 better than 29%
1.07 better than 45%
58% of 167 duels better than 73%
26% of 23 situations better than 19%
Inferno13
38% -
0.64 -
68.5 -
0.89-
41% of 68 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fallingxdd plays

Across 254 matches fallingxdd averages K/R 0.79, ADR 81.5 and a rating of 1.14. Biggest strength: 3K rounds at 5.2%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 90 matches. In 129 of 254 matches the rating was 1.10 or higher (51%), in 73 it was below 0.90. In 170 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. fallingxdd loses the most ELO on Nuke (−102 ELO, win rate 47%). Things go best in match 2 of the day (+318 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +318 ELO. Got weaker: ELO −397. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 82.6, Headshots at 42%, Win rate at 53%. Last 30 days: 68 matches, win rate 49%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.