falcongaleo

Australia
On FACEIT since 2020 78 matches tracked 10 matches in 30 days
ELO
1,591
Peak across the last 78 matches: 1,591
Rank OCE ▼ 408 places
#2,708
30 days · prev. #2,300 · best #2,153
Last updated:

How does falcongaleo play?

Rating 0.92 K/R 0.65 ADR 70.7 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 6%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 3x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 90%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +13 pp, ELO +98
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.4, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.73 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
71% better than 96%
0.65 better than 17%
70.0 better than 8%
0.98 better than 42%
49% of 45 duels better than 45%
50% of 16 situations better than 77%
Ancient16
50% right on the average
0.64 better than 12%
71.3 better than 11%
0.90 better than 18%
47% of 49 duels better than 30%
0% of 5 situations better than 1%
Nuke12
67% -
0.67 -
72.5 -
0.95-
43% of 37 duels -
50% of 12 situations -
Dust 211
27% -
0.64 -
67.2 -
0.89-
29% of 41 duels -
20% of 10 situations -
Inferno9
44% -
0.66 -
72.7 -
0.97-
55% of 31 duels -
25% of 8 situations -
Mirage9
56% -
0.68 -
77.9 -
0.96-
41% of 29 duels -
20% of 5 situations -
Cache4
25% -
0.49 -
57.3 -
0.63-
25% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How falcongaleo plays

Across 78 matches falcongaleo averages K/R 0.65, ADR 70.7 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 70.7, better than only 6% of level 8 players. Averages 13.6 kills per match with 50% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 21 of 78 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. Things go best in match 1 of the day (−45 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −45 ELO. Improved over the last three months: Win rate +13 pp, ELO +98. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.4, Headshots at 50%. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.