falco_sw
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness38% of opening duels won and so well below the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 1.4% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jan to Jul 2026.
Kills per round (K/R)
Best month: February 2026 with 0.87. Last 3 months: 0.57 (at the start 0.78). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: February 2026 with 1.22. Last 3 months: 0.80 (at the start 1.12). Well below the average (1.02).
Damage per round (ADR)
Best month: February 2026 with 98.7. Last 3 months: 63.4 (at the start 85.8). Well below the average (80.4).
Share of headshot kills
Best month: February 2026 with 60%. Last 3 months: 54% (at the start 57%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 52%). Slightly above the average (49%).
Best month: August 2026 with 2,032.
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 27%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
falco_sw loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 25 · Dust 2
- Highest rating in a match: 2.04 · Dust 2
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How falco_sw plays
Across 66 matches falco_sw averages K/R 0.63, ADR 70.1 and a rating of 0.89. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 15 of 66 matches the rating was 1.10 or higher (23%), in 36 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: February 2026 at 1.22. falco_sw loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best on Dust 2 (+32 ELO, win rate 55%). Got weaker: K/R −0.21, Rating −0.32, ADR −22.4, Headshots −3 pp. Unchanged in recent months: Win rate at 51%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.