falco_sw

France
On FACEIT since 2017 66 matches tracked
Last updated:

How does falco_sw play?

Rating 0.89 K/R 0.63 ADR 70.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 2.0
Knife kills 1 in 66 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.4% of rounds and so well below the average (4.1%).

2K rounds 9.9%−3.4 pp · Ø 13.3% better than 1%
3K rounds 1.4%−2.7 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 5x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.21, Rating −0.32, ADR −22.4, Headshots −3 pp

Aug to Sep 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.56
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.87. Last 3 months: 0.57 (at the start 0.78). Well below the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
27 matches · 44% win rate

falco_sw loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 25 · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 63%
0.58 better than 2%
64.8 better than 1%
0.86 better than 4%
26% of 58 duels better than 1%
50% of 12 situations better than 81%
Inferno15
60% better than 72%
0.68 better than 27%
76.7 better than 31%
0.96 better than 27%
55% of 60 duels better than 69%
33% of 6 situations better than 41%
Nuke13
38% -
0.60 -
69.1 -
0.83-
38% of 52 duels -
57% of 7 situations -
Anubis10
50% -
0.67 -
68.7 -
0.93-
43% of 35 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How falco_sw plays

Across 66 matches falco_sw averages K/R 0.63, ADR 70.1 and a rating of 0.89. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 15 of 66 matches the rating was 1.10 or higher (23%), in 36 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: February 2026 at 1.22. falco_sw loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best on Dust 2 (+32 ELO, win rate 55%). Got weaker: K/R −0.21, Rating −0.32, ADR −22.4, Headshots −3 pp. Unchanged in recent months: Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.