fakzwall

Argentina
On FACEIT since 2015 494 matches tracked 106 matches in 30 days
ELO ▲ 205
3,072
30-day peak: 3,072
Rank SA ▲ 145 places
#144
Argentina #26 in Argentina
30 days · prev. #289 · best #144
Last updated:

How does fakzwall play?

Rating 1.21 (from 394 matches) K/R 0.85 ADR 85.5 from 494 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 394 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.31+0.26 · Ø 1.05 better than 94%
Pistol kills per match 3.1 from the last 394
Knife kills 7 in 394 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 54x 4K, 9 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +11 pp
= Stayed the same
K/R at 0.84, Rating at 1.21, ADR at 84.2, Win rate at 50%
▼ Got worse
ELO −96

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
97 matches · 47% win rate
On Ancient −53 ELO
40 matches · 45% win rate
On Saturdays −195 ELO, win rate 44%

fakzwall loses the most ELO on Dust 2: −96 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.75 · Nuke

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
54% better than 47%
0.83 better than 78%
83.4 better than 55%
1.21 better than 87%
61% of 748 duels better than 90%
37% of 112 situations better than 43%
Dust 297
47% better than 21%
0.84 better than 82%
87.1 better than 73%
1.20 better than 83%
60% of 478 duels better than 84%
30% of 69 situations better than 25%
Ancient40
45% better than 18%
0.79 better than 66%
81.0 better than 42%
1.11 better than 66%
65% of 128 duels better than 97%
35% of 31 situations better than 40%
Cache32
56% better than 43%
0.85 better than 74%
82.1 better than 33%
1.23 better than 80%
60% of 113 duels better than 77%
30% of 20 situations better than 29%
Anubis27
48% better than 27%
0.88 better than 92%
83.9 better than 62%
1.25 better than 93%
62% of 122 duels better than 92%
38% of 29 situations right on the average
Nuke22
55% better than 40%
0.92 better than 94%
90.9 better than 84%
1.34 better than 96%
55% of 95 duels better than 59%
39% of 23 situations better than 47%
Inferno3
0% -
0.98 -
110.5 -
1.34-
89% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fakzwall plays

Across 494 matches fakzwall averages K/R 0.85 and ADR 85.5; the rating across the 394 rated matches is 1.21. Biggest strength: K/D at 1.31, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 41% headshots. The strongest map is Cache with a 56% win rate in 32 matches. In 226 of 394 matches the rating was 1.10 or higher (57%), in 83 it was below 0.90. In 332 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: October 2026 at 1.23. fakzwall loses the most ELO on Dust 2 (−96 ELO, win rate 47%). Things go best in match 2 of the day (+235 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +235 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: ELO −96. Unchanged in recent months: K/R at 0.84, Rating at 1.21, ADR at 84.2, Win rate at 50%. Last 30 days: 106 matches, win rate 53%, net ELO +273.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.