fakumen

Hong Kong
326 matches tracked
Last updated:

How does fakumen play?

Rating 0.99 (from 309 matches) K/R 0.72 ADR 81.8 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 309 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.98−0.02 · Ø 1.00 better than 45%
Pistol kills per match 2.5
Knife kills 6 in 326 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 69%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 38%
4Ks and aces 36x 4K, 4 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.10, ELO +209
= Stayed the same
ADR at 81.8, Headshots at 48%
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −202 ELO
49 matches · 41% win rate
In match 3 of the day −119 ELO
38 matches · 45% win rate
Between 6:00 and 12:00 −163 ELO, win rate 45%
On Thursdays −95 ELO, win rate 39%

fakumen loses the most ELO on Anubis: −202 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.25 · Cache
  3. Most kills in a match: 49 · Cache

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
57% better than 76%
0.72 right on the average
83.3 better than 66%
0.99 better than 48%
52% of 286 duels better than 60%
33% of 48 situations better than 42%
Mirage65
52% better than 56%
0.70 better than 37%
78.6 better than 47%
0.95 better than 29%
54% of 314 duels better than 68%
35% of 26 situations better than 42%
Anubis49
41% better than 22%
0.71 better than 43%
80.6 better than 58%
0.96 better than 33%
52% of 220 duels better than 58%
32% of 28 situations better than 37%
Nuke47
51% better than 39%
0.78 better than 69%
85.0 better than 74%
1.06 better than 60%
54% of 210 duels better than 66%
38% of 48 situations better than 47%
Cache44
59% -
0.74 -
82.7 -
1.06-
55% of 192 duels -
50% of 32 situations -
Inferno19
42% better than 19%
0.66 better than 27%
77.7 better than 42%
0.86 better than 12%
49% of 97 duels better than 44%
36% of 11 situations better than 45%
Dust 218
50% right on the average
0.70 better than 39%
85.1 better than 79%
0.91 better than 19%
46% of 104 duels better than 27%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How fakumen plays

Across 326 matches fakumen averages K/R 0.72 and ADR 81.8; the rating across the 309 rated matches is 0.99. Biggest strength: Utility damage per round at 5.4, better than 79% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 8 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 59% win rate in 44 matches. In 106 of 309 matches the rating was 1.10 or higher (34%), in 138 it was below 0.90. In 246 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. fakumen loses the most ELO on Anubis (−202 ELO, win rate 41%). Things go best on Ancient (+253 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.10, ELO +209. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 81.8, Headshots at 48%. Last 30 days: 2 matches, win rate 0%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.