fakesocial

Vatican City
On FACEIT since 2025 173 matches tracked 25 matches in 30 days
Last updated:

How does fakesocial play?

Rating 1.03 K/R 0.75 ADR 81.9 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 173 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.9
Knife kills 4 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 5 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.9, Headshots at 64%
▼ Got worse
Win rate −6 pp, ELO −139

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
20 matches · 35% win rate
In match 2 of the day +30 ELO
31 matches · 42% win rate
On Sundays ±0 ELO, win rate 43%

fakesocial loses the most ELO on Anubis: −60 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.62 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 58%
0.78 better than 65%
82.7 better than 56%
1.08 better than 61%
54% of 396 duels better than 63%
42% of 38 situations better than 61%
Ancient34
53% right on the average
0.78 better than 63%
85.1 better than 65%
1.05 right on the average
48% of 195 duels better than 30%
42% of 26 situations better than 60%
Dust 224
42% better than 16%
0.69 better than 23%
80.7 better than 46%
0.94 better than 15%
48% of 153 duels better than 29%
36% of 11 situations better than 40%
Anubis20
35% better than 5%
0.69 better than 21%
78.1 better than 28%
0.93 better than 12%
48% of 130 duels better than 27%
50% of 10 situations better than 77%
Cache9
44% -
0.73 -
76.9 -
1.06-
52% of 48 duels -
33% of 3 situations -
Nuke9
67% -
0.82 -
89.6 -
1.17-
54% of 52 duels -
40% of 5 situations -
Inferno8
38% -
0.55 -
70.9 -
0.78-
39% of 46 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fakesocial plays

Across 173 matches fakesocial averages K/R 0.75, ADR 81.9 and a rating of 1.03. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 64% headshots. The strongest map is Mirage with a 55% win rate in 69 matches. In 70 of 173 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 116 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. fakesocial loses the most ELO on Anubis (−60 ELO, win rate 35%). Things go best in match 1 of the day (+77 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +77 ELO. Got weaker: Win rate −6 pp, ELO −139. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.9, Headshots at 64%. Last 30 days: 25 matches, win rate 44%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.