faim-

Ukraine
On FACEIT since 2020 199 matches tracked 51 matches in 30 days
ELO ▲ 88
2,219
30-day peak: 2,369
Rank EU
#127,866
Ukraine #5,086 in Ukraine
Last updated:

How does faim- play?

Rating 0.97 K/R 0.71 ADR 73.9 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.9
Knife kills 1 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 21x 4K, 0 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +388
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 74.4, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
22 matches · 55% win rate
On Dust 2 −21 ELO
39 matches · 49% win rate
Between 12:00 and 18:00 +66 ELO, win rate 45%
On Mondays −20 ELO, win rate 38%

faim- loses the most ELO on Inferno: −73 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Inferno
  2. Longest win streak: 15 wins in a row · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 37%
0.69 better than 28%
72.7 better than 14%
0.92 better than 17%
44% of 270 duels better than 14%
36% of 28 situations better than 44%
Dust 239
49% better than 40%
0.73 better than 45%
74.4 better than 18%
1.03 right on the average
49% of 181 duels better than 37%
64% of 14 situations better than 96%
Ancient37
54% better than 57%
0.73 better than 43%
77.2 better than 27%
0.95 better than 23%
51% of 215 duels right on the average
37% of 19 situations better than 48%
Inferno22
55% better than 56%
0.72 better than 46%
75.1 better than 23%
0.99 better than 35%
52% of 116 duels right on the average
14% of 7 situations better than 6%
Nuke19
42% better than 14%
0.71 better than 26%
74.6 better than 15%
0.96 better than 20%
50% of 116 duels better than 36%
42% of 12 situations better than 55%
Anubis17
53% right on the average
0.69 better than 26%
73.7 better than 13%
0.98 better than 31%
42% of 73 duels better than 8%
33% of 12 situations better than 39%
Cache13
54% -
0.70 -
71.2 -
0.96-
47% of 58 duels -
67% of 6 situations -
Fistmap4
100% -
0.68 -
71.8 -
1.12-
68% of 77 duels -
68% of 77 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faim- plays

Across 199 matches faim- averages K/R 0.71, ADR 73.9 and a rating of 0.97. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 65% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 67 of 199 matches the rating was 1.10 or higher (34%), in 87 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. faim- loses the most ELO on Inferno (−73 ELO, win rate 55%). Things go best on Ancient (+87 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, +86 ELO. Improved over the last three months: ELO +388. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 74.4, Win rate at 51%. Last 30 days: 51 matches, win rate 53%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.