fade666-

South Korea
On FACEIT since 2025 245 matches tracked 37 matches in 30 days
ELO ▲ 48
3,156
30-day peak: 3,170
Rank EU ▲ 660 places
#4,403
South Korea #77 in South Korea
30 days · prev. #5,063 · best #3,371
Last updated:

How does fade666- play?

Rating 1.07 K/R 0.74 ADR 77.8 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 245 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.5
Knife kills 1 in 245 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 49x 4K, 3 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether fade666- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 245 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −287 ELO
100 matches · 47% win rate
On Mirage −112 ELO
58 matches · 43% win rate
Between 0:00 and 6:00 −39 ELO, win rate 46%
On Fridays +28 ELO, win rate 38%

fade666- loses the most ELO from match 5 of the day: −287 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
66% better than 86%
0.74 better than 41%
78.5 better than 31%
1.08 right on the average
53% of 274 duels right on the average
59% of 44 situations better than 92%
Mirage58
43% better than 9%
0.75 better than 44%
78.9 better than 33%
1.10 better than 61%
49% of 207 duels better than 28%
36% of 44 situations better than 41%
Cache30
67% better than 74%
0.76 better than 38%
79.8 better than 26%
1.10 better than 46%
59% of 111 duels better than 73%
45% of 22 situations better than 69%
Ancient24
50% better than 31%
0.68 better than 14%
74.6 better than 13%
0.96 better than 17%
52% of 92 duels better than 46%
53% of 19 situations better than 84%
Anubis22
32% better than 2%
0.73 better than 38%
75.8 better than 20%
0.99 better than 26%
54% of 80 duels better than 59%
38% of 16 situations right on the average
Nuke18
50% better than 26%
0.67 better than 10%
70.7 better than 5%
0.97 better than 16%
46% of 59 duels better than 14%
25% of 8 situations better than 17%
Inferno15
73% better than 85%
0.82 better than 66%
85.0 better than 52%
1.27 better than 79%
52% of 63 duels better than 29%
75% of 8 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How fade666- plays

Across 245 matches fade666- averages K/R 0.74, ADR 77.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 107 of 245 matches the rating was 1.10 or higher (44%), in 82 it was below 0.90. In 245 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. fade666- loses the most ELO from match 5 of the day (−287 ELO, win rate 47%). Things go best in match 2 of the day (+139 ELO, win rate 62%). Match no. 1 of the day goes best: 64% win rate, +22 ELO. Last 30 days: 37 matches, win rate 57%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.