fad13

Lebanon
91 matches tracked
Last updated:

How does fad13 play?

Rating 0.94 (from 41 matches) K/R 0.73 ADR 81.6 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average.
AWPerEntry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (48%).

Rounds with first kill 12%+2 pp · Ø 10% better than 86%
Opening duels won 58%+10 pp · Ø 48% better than 99%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 20%+1 pp · Ø 19% better than 59%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly above the average (0.92).

Headshot rate 34%−6 pp · Ø 40% better than 23%
AWP share of kills 21%+11 pp · Ø 10% better than 82%
K/D 0.98+0.06 · Ø 0.92 better than 84%
Pistol kills per match 2.0
Knife kills 2 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly above the average (12.1%).

2K rounds 12.9%+0.8 pp · Ø 12.1% better than 77%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 70%
MVPs per match 2.1+0.2 · Ø 1.9 better than 76%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so clearly below the average (0.18).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.2−0.1 · Ø 3.3 better than 46%
Enemies flashed per round 0.17−0.01 · Ø 0.18 better than 40%
Deaths per round 75%+1 pp · Ø 74% better than 47%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Headshots +5 pp, Win rate +12 pp
= Stayed the same
K/R at 0.72, ADR at 79.8
▼ Got worse
ELO −275

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Slightly above the average (0.68).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
33 matches · 27% win rate
In match 2 of the day −34 ELO
26 matches · 35% win rate
Between 0:00 and 6:00 −88 ELO, win rate 35%

fad13 loses the most ELO on Mirage: −60 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.55 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
27% better than 2%
0.70 better than 67%
78.3 better than 72%
0.85-
49% of 72 duels better than 62%
100% of 3 situations better than 99%
Dust 227
67% better than 97%
0.78 better than 92%
85.8 better than 91%
1.01-
56% of 72 duels better than 93%
57% of 7 situations better than 93%
Anubis13
38% -
0.70 -
82.7 -
0.89-
58% of 43 duels -
33% of 3 situations -
Ancient11
55% -
0.68 -
81.6 -
0.93-
56% of 18 duels -
0% of 1 situations -
Inferno4
25% -
0.72 -
73.7 -
1.28-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fad13 plays

Across 91 matches fad13 averages K/R 0.73 and ADR 81.6; the rating across the 41 rated matches is 0.94. Biggest strength: Opening duels won at 58%, better than 99% of level 2 players. Most room to improve: Headshot rate at 34%, better than only 23% of level 2 players. Averages 16.7 kills per match with 34% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 19 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. fad13 loses the most ELO on Mirage (−60 ELO, win rate 27%). Things go best on Dust 2 (+123 ELO, win rate 67%). Improved over the last three months: Headshots +5 pp, Win rate +12 pp. Got weaker: ELO −275. Unchanged in recent months: K/R at 0.72, ADR at 79.8. Last 30 days: 1 matches, win rate 0%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.