faccuu

Argentina
On FACEIT since 2020 275 matches tracked 75 matches in 30 days
ELO ▼ 8
2,408
30-day peak: 2,646
Rank SA ▼ 810 places
#1,640
Argentina #297 in Argentina
30 days · prev. #830 · best #655
Last updated:

How does faccuu play?

Rating 0.99 (from 274 matches) K/R 0.70 ADR 76.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 274 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 3 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 34x 4K, 2 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +354
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.3, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
42 matches · 45% win rate
On Ancient −70 ELO
36 matches · 53% win rate
On Thursdays −83 ELO, win rate 43%

faccuu loses the most ELO in match 3 of the day: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 34%
0.70 better than 29%
75.2 better than 20%
0.99 better than 34%
48% of 471 duels better than 30%
44% of 55 situations better than 69%
Dust 281
62% better than 83%
0.68 better than 21%
74.8 better than 19%
0.99 better than 33%
51% of 353 duels right on the average
40% of 45 situations better than 56%
Ancient36
53% right on the average
0.75 right on the average
81.9 better than 50%
1.05 better than 57%
52% of 152 duels right on the average
33% of 18 situations better than 38%
Anubis29
45% better than 27%
0.68 better than 20%
74.6 better than 17%
0.95 better than 21%
53% of 141 duels better than 57%
17% of 12 situations better than 8%
Nuke17
59% better than 62%
0.72 better than 29%
81.7 better than 45%
1.04 better than 43%
58% of 74 duels better than 76%
30% of 10 situations better than 24%
Cache9
33% -
0.66 -
73.3 -
0.93-
51% of 35 duels -
27% of 11 situations -
Inferno3
33% -
0.75 -
79.8 -
1.00-
69% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faccuu plays

Across 275 matches faccuu averages K/R 0.70 and ADR 76.3; the rating across the 274 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 62% win rate in 81 matches. In 102 of 274 matches the rating was 1.10 or higher (37%), in 112 it was below 0.90. In 233 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. faccuu loses the most ELO in match 3 of the day (−76 ELO, win rate 45%). Things go best on Dust 2 (+266 ELO, win rate 62%). Match no. 1 of the day goes best: 59% win rate, +169 ELO. Improved over the last three months: ELO +354. Got weaker: K/R −0.06, Rating −0.07, ADR −6.3, Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 75 matches, win rate 53%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.