faboo

Portugal
On FACEIT since 2019 52 matches tracked 52 matches in 30 days
ELO ▲ 276
2,600
30-day peak: 2,600
Rank SA ▲ 644 places
#796
Portugal #521 in Portugal
30 days · prev. #1,440 · best #690
Last updated:

How does faboo play?

Rating 1.03 (from 34 matches) K/R 0.78 ADR 83.1 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 302 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 3.1
Knife kills 11 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 87%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 12x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 88%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 50%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
48 matches · 42% win rate
In match 3 of the day −26 ELO
46 matches · 39% win rate
Between 18:00 and 24:00 +44 ELO, win rate 45%
On Sundays +48 ELO, win rate 37%

faboo loses the most ELO on Dust 2: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.76 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% better than 42%
0.86 better than 89%
89.5 better than 83%
1.20 better than 88%
63% of 598 duels better than 96%
39% of 67 situations better than 53%
Nuke71
61% better than 68%
0.88 better than 89%
93.4 better than 90%
1.24 better than 91%
59% of 327 duels better than 80%
52% of 48 situations better than 84%
Cache54
48% -
0.81 -
87.2 -
1.12-
52% of 324 duels -
55% of 38 situations -
Dust 248
42% better than 17%
0.80 better than 71%
87.1 better than 75%
1.14 better than 76%
58% of 230 duels better than 82%
42% of 31 situations better than 59%
Inferno22
36% better than 5%
0.77 right on the average
81.4 better than 38%
1.07 better than 40%
48% of 115 duels better than 16%
42% of 12 situations better than 53%
Vertigo3
100% -
0.71 -
76.9 -
0.96-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faboo plays

Across 52 matches faboo averages K/R 0.78 and ADR 83.1; the rating across the 34 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 71 matches. In 161 of 302 matches the rating was 1.10 or higher (53%), in 80 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 1 ace. faboo loses the most ELO on Dust 2 (−27 ELO, win rate 42%). Things go best on Mirage (+94 ELO, win rate 50%). Match no. 1 of the day goes best: 60% win rate, +7 ELO. Last 30 days: 52 matches, win rate 54%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.