f_a_d_e_d
Name history of f_a_d_e_d
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does f_a_d_e_d play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.06 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.12.
Damage per round (ADR)
Best month: October 2026 with 83.6. Last 3 months: 78.2 (at the start 78.4). Slightly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 43% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: September 2026 with 2,655.
Rounds with first kill
Best month: September 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
f_a_d_e_d loses the most ELO on Mirage: −85 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Anubis
- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 1.85 · Inferno
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How f_a_d_e_d plays
Across 136 matches f_a_d_e_d averages K/R 0.72 and ADR 78.2; the rating across the 86 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 41% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 36 of 86 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. f_a_d_e_d loses the most ELO on Mirage (−85 ELO, win rate 44%). Things go best on Ancient (+110 ELO, win rate 56%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.2, Win rate at 50%. Last 30 days: 39 matches, win rate 46%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.