fZYYXL9A

Slovakia
298 matches tracked 62 matches in 30 days
Last updated:

How does fZYYXL9A play?

Rating 1.09 K/R 0.79 ADR 84.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 298 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.09+0.10 · Ø 0.99 better than 81%
Pistol kills per match 2.4
Knife kills 4 in 298 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 87%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 53x 4K, 6 aces in 238 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.3, Headshots +5 pp, ELO +98
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −10 ELO
66 matches · 50% win rate
Between 12:00 and 18:00 +107 ELO, win rate 45%
On Mondays −25 ELO, win rate 40%

fZYYXL9A loses the most ELO on Anubis: −10 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 43%
0.81 better than 84%
85.8 better than 79%
1.10 better than 78%
58% of 476 duels better than 88%
43% of 56 situations better than 65%
Anubis66
50% right on the average
0.84 better than 93%
89.9 better than 91%
1.16 better than 91%
59% of 316 duels better than 88%
27% of 48 situations better than 24%
Ancient45
49% better than 45%
0.77 better than 73%
83.4 better than 68%
1.06 better than 74%
56% of 239 duels better than 80%
20% of 30 situations better than 11%
Dust 243
51% better than 52%
0.74 better than 58%
77.6 better than 38%
1.03 better than 58%
54% of 203 duels better than 71%
41% of 27 situations better than 60%
Nuke26
65% better than 81%
0.80 better than 70%
83.8 better than 60%
1.12 better than 71%
55% of 110 duels better than 64%
44% of 18 situations better than 59%
Cache12
33% -
0.69 -
76.2 -
0.95-
43% of 40 duels -
43% of 14 situations -
Inferno12
42% -
0.74 -
79.6 -
0.98-
51% of 51 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fZYYXL9A plays

Across 298 matches fZYYXL9A averages K/R 0.79, ADR 84.2 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 135 of 298 matches the rating was 1.10 or higher (45%), in 90 it was below 0.90. In 238 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: September 2026 at 1.16. fZYYXL9A loses the most ELO on Anubis (−10 ELO, win rate 50%). Things go best in match 1 of the day (+72 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +72 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.3, Headshots +5 pp, ELO +98. Unchanged in recent months: Win rate at 50%. Last 30 days: 62 matches, win rate 53%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.