fURZTW

Russia
187 matches tracked 42 matches in 30 days
Last updated:

How does fURZTW play?

Rating 1.05 K/R 0.77 ADR 86.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 36%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 4.1
Knife kills 18 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 73%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 25x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 38%
Deaths per round 76%+3 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.7, Win rate −6 pp, ELO −331

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Slightly above the average (0.71).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
41 matches · 41% win rate
In match 2 of the day ±0 ELO
23 matches · 30% win rate
On Mondays −24 ELO, win rate 30%

fURZTW loses the most ELO on Dust 2: −38 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 46%
0.80 better than 84%
88.1 better than 88%
1.10 better than 81%
54% of 356 duels better than 72%
45% of 44 situations better than 72%
Dust 241
41% better than 19%
0.77 better than 77%
88.7 better than 90%
1.03 better than 63%
48% of 292 duels better than 36%
44% of 18 situations better than 66%
Anubis30
40% better than 18%
0.72 better than 55%
78.8 better than 51%
0.98 right on the average
49% of 185 duels better than 46%
45% of 11 situations better than 73%
Ancient29
41% better than 21%
0.78 better than 78%
83.5 better than 71%
1.04 better than 71%
44% of 137 duels better than 21%
38% of 21 situations right on the average
Nuke16
56% better than 60%
0.82 better than 81%
92.7 better than 89%
1.09 better than 69%
58% of 91 duels better than 83%
58% of 12 situations better than 87%
Inferno6
67% -
0.75 -
84.4 -
0.97-
59% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fURZTW plays

Across 187 matches fURZTW averages K/R 0.77, ADR 86.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 15% of level 7 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 81 of 187 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 89 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. fURZTW loses the most ELO on Dust 2 (−38 ELO, win rate 41%). Things go best in match 1 of the day (+61 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +21 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −7.7, Win rate −6 pp, ELO −331. Unchanged in recent months: Headshots at 50%. Last 30 days: 42 matches, win rate 40%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.